Go Back   > Nodiatis Forums > Role Playing > Role Play

Reply
 
Thread Tools Display Modes

Old 10-13-2009, 10:45 AM   #21
Reens
Guest
 
Posts: n/a
Default

bump
  Reply With Quote

Choronzon, Lord of the Abyss, Demon of Chaos
Old 04-08-2010, 01:21 AM   #22
Gem Pouch Expert
 
Vuxxa's Avatar
 
Vuxxa is offline
Join Date: Sep 2008
Location: The Oceans Depth
Posts: 409
Post Choronzon, Lord of the Abyss, Demon of Chaos

Name: Choronzon
Age: Thousands?
Race: Demon
Class: Demon Lord

Background: Choronzon has existed since perhaps the beginning. Watching and doing evil for his many years of existence. He was among the many demons who were against their masters plans towards the end of the technological era. Liking the freedom and ability to spread evil much more quickly in this era, and seeing the need for humans in the balance, there was even a human that he used as a vessel. Yet mostly powerless as the others against Atter’s immeasurable strength and power. Yet, it all did not end as they had feared. Something went wrong, everything was not destroyed. Also a man went against the Atter, who was then called Atterimus. After everything settled it seemed Atterimus had vanished with most everything else. That man seemingly defeated that most fearsome of evils.

The years passed and Choronzon watched and nation rise up, one ruled by this mans descendants, this Zaphnel. Choronzon wondered how he had such power. Yet the years went by before Zaphnel too disappeared. Perhaps Choronzon could rule, what could stop him now. As lord of the Abyss he could have it all. But he grew worried as the descendants after Zaphnell seemed to grow stronger with each generation. Would they one day perfect their family art and become like Zaphnel. He soon sought to bring an end to them. Yet, another already had at their disposal a plan. So he watched as another nation that had formed hundreds of years after Zaphnel's nation grow stronger and more numerous in number. Their royal family also with great power, but one rooted in hatred and darkness.

He decided he could ally himself with them and after the Zaphnel's children were out of his way he could work his way into their dark hearts and control them and rule. But something drove fear into mind, this darkness. It felt so familiar, and the fear of this familiarity nearly drove him away. But he hardened himself and sorrounded his mind with denial and doubt. For how could Atterimus be back.

A war broke out and the dark ones nearly won, but lost so close to their goal. That familiar energy seemed to grow weaker but remained, in the forest where they lost to the descendant of Zaphnell. He watched as the oldest son left years after his father victory. Ketotsue. He would perfect to possess. The darkness in his heart was great. But he felt that something else had lain claim to his body long ago, though not with Ketotsue yet, there was one only thing now that could possess that body besides Ketotsue himself. The magics necessary for such selection were drenched through his soul. No, this one was out of the question. But the other, he would leave soon. Perhaps there was hope in Vuxxa.

Vuxxa left sooner than Choronzon expected, in the middle of the night. He watched him in those cold mountains, forging his weapon, gathering that dragon spirit, Xaikiel. A holy spirit. That would present some problems. Yet, he felt something in Vuxxa's heart that perhaps he could use. A wanting for power, and deep down, there was a darkness. One that would bring him joy and wanting once he felt the darkness and what it brung upon others, and a wanting to rule and cleanse. Yes, he could work with this quite well.

After Vuxxa left the mountain Choronzon followed him into a forest where evil grew, allowing Choronzon to possess the body as he grew weak. The force caused Vuxxa to loose consciousness. Wake! He shouted within the body but nothing happened. Soon a light grew, a light from the spirit within the blade, Choronzon got pushed deeper and deeper into Vuxxa's mind until he nearly disappeared. Vuxxa soon woke with his memories gone. Choronzon vowed to control this body and seize it's power before ruling the entire world, with humans as simple slaves. And, if as his deep fears shouted within himself, Atterimus still existed, he would destroy him totally and completely.

Magic:
Demon Heritage - Choronzon can perform a massive array of spells, most of which are of evil. Some are earth and fire. His spells are to numerous to mention except for a few.

Universitas Reddo - Meaning World Render. An extremely powerful spell that only a small amount of beings know. The user must have an extremely powerful will. A will strong enough to warp reality. Choronzon can only use this when he is nearing his most powerful state, or has achieved full power. The spell completely destroys everything in it's path, even down to it's most basic particles. The air itself is destroyed completely and totally. The destruction is so great it leaves nothingness in it's wake. The trail of nothingness it leaves behind mustn’t be touched either as it also has the same destructive power. This trail does disappear after a certain amount of time.
Mass of Choronzon - A powerful ritual that requires time for proper incantations to be spoken, proper body positions and for the Eight Rayed Star of Chaos to be etched upon the ground. It's purpose is to cast ones entire will as an Enchantment upon all of reality. The ritual also brings a formless life force that permeates the world into play. Bringing it from its formless void and giving it form. The first incantation goes as such ZIRDO IADNAMAD ELILA MICALZODO SAANIR MADRIAAX FINIS BALZIZIRAS IADA.
Realm of the Abyss - Choronzon can shift a large area around him into a spectral realm. Specifically his own domain, the Abyss. Similar to Ketotsue and Atterimus' Infernal Abyss.


Skills:
Possession - Choronzon can possess beings of the physical world and control them as he controls himself. The control can be complete or nonexistent depending the vessels mental strength. A vessel with will nearly as great as Choronzon's can overpower his control for many years, but the longer he is in their body the weaker their will gets. A vessel with a stronger will can force him to leave any time they wish, or control him. Plus their will does not get weaker, instead his own ability to resist gets weaker the longer he is with them.

Demon Lords Puppets - Can call forth demons to do his bidding. Can also control physical beings as his puppets through this. Can see through all of his underlings eyes and give orders through a mental link with them.

Choronzon's Shadows - Can bring forth shadows of himself to do his bidding. They have limited strength and magical ability. Can only perform one of Choronzon's skills, Shapeshifting.

Shapeshifting - A skill Choronzon is well known for. The ability to change his shape into anything he whishes. His shapes come complete with clothing and working armor and weapons.

Equipment: Choronzon has no equipment except for what his vessel or shape shifting forms may have.

Weaknessess:
1. Light magic is very harmful to him
2. When not in a vessel sunlight weakens his shadowy form unless in another shape
3. Choronzon has a large ego making him miss what his enemies are sometimes planning due to his perceived superiority. Also causes him to accidentally reveal pieces of his plans among other miscalculations on his part.
4. Thirst for power

Quote:
Appears in:
A Bright Era; The Long Road; Regenesis(a secondary character)

Last edited by Vuxxa; 09-23-2010 at 02:58 AM..
  Reply With Quote

Old 04-09-2010, 07:33 AM   #23
Gem Pouch Expert
 
ketotsue's Avatar
 
ketotsue is offline
Join Date: Sep 2008
Location: On the Wind
Posts: 285
Default

Name - Real name unknown goes by ' Ketotsue '
Age - Appears to be somewhat young but is somewhere in the 20's
Race - Human
Class - Sanctus Exercitus Council Member

Background - Most of this information is unknown to the general populous as of now only two member's of the council know his real upbringing and family ties, one of those two being 'Vuxxa'. All that is known for sure is that at one point he seemed much like any other person. And now he is part of a world wide anti government organization. Other than that no one really knows. He is one of the founding members of Sanctus. 'Ketotsue' and 'Vuxxa' were friends many years before the founding of Sanctsu Exercitus.

'Magic':
Telekinesis -- The ability of manipulate objects with only his mind

Psionics -- He can manipulate the energy of his mind and body to create a force of telekinetic energy

Aerokinesis -- The ability to manibulate the wind and air with only his mind

Spontaneous Teleportation -- Sometimes 'Ketotsue' teleports, but not by his own doing. Spontaneously teleporting when confronted with danger, though it is not to be counted on.


Skills:
1. Forestry -- Easily able to move around in heavily wooded area's.

2. Weapon's Training -- Able to quickly understand most any weapon laid before him, making him deadly with anything from firearms to the every day sharpened stick.

3. Physical Conditioning -- Years of training have left his senses sharpened and body tuned making him able to run long distances and react faster than an average person.

4. Mental Projection -- Can project his thoughts and images into the minds of others. Somebody in a deep meditative state or sleeping, he project a mental representation of himself int their mind and explore or talk to them. He could possibly do this to somebody in a fully alert state, though it would be much more difficult.

5. Mental Sense - Can sense the mental energy of others by expanding his mind. He can then connect to another's mind, allowing him to peform Mental Projection. Can gauge another's power through this.

Equipment:

1. Combat Fatigues -- Dark green uniform that represents he is a part of Sanctus Exercitus.

2. Two 9mm pistols -- Come complete with silencer and a three round burst modification.

3. Breast Plate -- Yes it's a mid evil chunk of steel shaped to fit around his chest, many people would find him ridiculous for wearing such a thing but he feels it's something he should have on for all combat situations.

4. Two Foot Short Sword -- Forgoing the average soldiers backup knife. He has chosen to carry a short sword with him for situations to close for gunfire.

Weaknesses:
1. Bullets, blades and any other object that can find it's way into his body.
2. He is thought as arrogant sometimes, making people think badly of him.

Quote:
Appears in:
Holy Army(one of the lead characters); History of the Sanctus Exercitus(a major character)
__________________

Last edited by ketotsue; 07-07-2010 at 10:28 PM..
  Reply With Quote

Micheal Strau
Old 04-09-2010, 08:39 AM   #24
Gem Pouch Expert
 
Vuxxa's Avatar
 
Vuxxa is offline
Join Date: Sep 2008
Location: The Oceans Depth
Posts: 409
Default Micheal Strau

Name: Michael
Age: 26
Race: Human
Class: Special Forces

Background: Born into the great nation, he lived his life within one of it’s great cities. His father died before he was born, but he lived a happy life compared to others that lived in those dark times. He had witnessed atrocities first hand. The sickness that spread, the beatings, the smoke filled skies that burned the lungs with every breath. The war had brought great pain to the world.

Michael performed well in school, though he did get into a few fights. Joined the military after graduating. He went to college through the military earning a degree in engineering. An exceptional soldier, he was called into special forces weeks after graduating.

Always careful not to harm civilians. A fact others had looked down upon. Though it had never given him any trouble he couldn’t get out of on the field of battle. At the age of twenty six he was given an assignment. The assignment was to strike a mighty blow to the Sanctus Exercitus. They had caused quite a bit of trouble for the government and it was an honor for all of those chosen. They were the best. Though things didn’t go according to plan. At first things went smoothly. They killed a few guards silently, hiding their bodies. But then, it was as if Sanctus knew they were there. Several of his men died before he came upon civilians. Then things got worse. His men had been ordered to kill the civilians. As he took a bullet one of his men named Carlos said they had been ordered to kill him too. But his men died before his eyes right before he passed out.

He woke up in one of the Sanctus bases. They had saved him, he met Ishaah who saved him through some sort of healing ability. Then he met the leader of Sanctus. Their “names”, Vuxxa, Ketotsue, Xerxes, Isis, Andarial, and Enos. He learned of another world and a truth of the world. But he left them, striking out alone, trying to think things out. His goal is to try and help heal the world, stop the governments plans, find the truth, and maybe help the Sanctus.

Psionics:
Elementary Psionics - Michael has unlocked the mental abilities deep within his mind. Showing itself sometimes in uncontrolled bursts, when he does control it, it is weak.

Skills:

Martial Skills - He has an array of combat skills. Covering multiple different types of martial arts and weapons combat. All of which he is a master of.
Perfect Aim - He wields uncanny aim with firearms, knifes, or anything that shoots something or can be thrown. Years of practice have given him near perfect aim, rarely ever missing.
Stealth - His training in special forces have given him amazing stealth. Able to walk over any terrain without making a sound. He can also blend in with his surroundings and with shadows.
Full Conditioning - Years of conditioning and training have honed his body to near it’s peak. He can run at high speeds for great distances. His muscle mass is much greater than the average mans and he has trained to use that strength to full effect. His reflexes are far greater than an average mans, enabling him to move his limbs very quickly and giving him greater agility. He can notice subtle movements and his hearing is tuned to pick out subtle noises.
Outdoorsman - His training in the special forces have taught him to be at home in any terrain, forest, arctic, dessert, plain, mountains, urban. He can find his way around anywhere. He can also find a number of herbs for use as medicine and food. Can also hunt very well, using traps or weapons.
Weapons Training - Michael is familiar with all weapons, including those of the past and advanced weaponry and machines of war.

Equipment:

Silenced 9mm Pistol - Michael always carries this with him. It fires nine millimeter rounds and is equipped with a silencer making it great for stealth. It is also fitted with three round burst modifications.
Combat Knife - Michaels trusty combat knife. He always carries it. It has a razor sharp blackened titanium blade fitted into a hardened carbon nanotube handle. Keeps it in a sheath on his chest.
Combat Fatigues - His Special Forces fatigues, fully camouflaged. The cloth is carbon fiber, making the fatigues slash resistant. No blade can shred through this cloth.
Bullet Proof Vest - A Kevlar vest worn under the fatigues. It catches bullets preventing them from reaching the body. This vest is specially made for special forces and can stop any bullet, except those fired from weapons such as rail guns.

Weaknesses:
1. Michael cares for civilians perhaps a little too much.
2. Sometimes too confident of his abilities

Quote:
Appears in:
History of the Sanctus Exercitus(Main Character);

Last edited by Vuxxa; 09-23-2010 at 03:00 AM..
  Reply With Quote

'Vuxxa', Council Member, One of the Sanctus founders
Old 04-12-2010, 04:41 PM   #25
Gem Pouch Expert
 
Vuxxa's Avatar
 
Vuxxa is offline
Join Date: Sep 2008
Location: The Oceans Depth
Posts: 409
Default 'Vuxxa', Council Member, One of the Sanctus founders

Aliase: ‘Vuxxa’
Age: Somewhere in his 20’s, though appears a few years younger. Older than ‘Ketotsue‘
Race: Human
Class: Sanctus Exercitus Council Member

Background: The public knows very little about the person who calls himself 'Vuxxa'. Even the government is mostly in the dark about this individual. What is known though, is that this person is one of the leading members of the most powerful global anti government terrorist organization, Sanctus Exercitus. Though this group has many more labels. He is believed to be one of the founders. His real name is unknown; Age, unknown; the general area in which he grew up is even a mystery. He was once a regular person before events directed him to his current position. He is a long time friend with the Sanctus Exercitus Council Memeber 'Ketotsue'.

Psionics:
Telekinesis - The ability of manipulate objects with only his mind.
Psi Energy Control(PEC) - He can manipulate the energy of his mind and body to create a force of telekinetic energy.
Hydrokinesis - The ability to manipulate liquids with his mind.
Cryokinesis - The ability to freeze objects with his mind
Spontaneous Teleportation - Sometimes Vuxxa teleports, but not by hs own doing. Spontaneously teleporting when confronted with danger, though it is not to be counted on.

Skills:
Forestry - Able to easily move and find his way around heavily wooded areas.
Weapons Training - Able to quickly understand most any weapon laid before him, making him deadly with anything from firearms to the every day sharpened stick.
Physical Conditioning - Years of training have left his senses sharpened and body tuned making him able to run long distances and react faster than an average person.
Mental Projection - Can project his thoughts and images into the minds of others. Somebody in a deep meditative state or sleeping, he project a mental representation of himself into their mind and explore or talk to them. He could possibly do this to somebody in a fully alert state, though it would be much more difficult.
Mental Sense - Can sense the mental energy of others by expanding his mind. He can then connect to another's mind, allowing him to perform Mental Projection. Can gauge another's power through this.


Equipment:
Combat Fatigues - Dark green uniform that represents he is a part of the Sanctus Exercitus.
.45 Pistol - A semi-automatic weapon that fires .45 ACP rounds. Has greater stopping power than the 9mm. Can be fitted with a silencer.
Scoped .44 Magnum Revolver - A powerful handgun that holds six .44 magnum rounds. Mounted with a scope.
Switchblade - A knife that conceals it’s blade in the handle. The blade comes out from the handle quickly at the push of a button.
Breast Plate - A piece of steel shaped to fit over the chest. He wears such an antiquated type of armor because he likes it and he can.
Short Sword - A two foot long blade made of steel. What better way to attack in a close combat situation than to hack an enemy in half with medieval weaponry.

Weaknesses:
1. Sometimes gets consumed by extreme anger.
2. Fears being possessed by another entity.
3. Needs to occasionally suppress evil thoughts that try to overtake him.

Quote:
Appears in:
History of the Sanctus Exercitus(a major character); Holy Army(one of the lead characters)

Last edited by Vuxxa; 08-17-2011 at 03:15 AM..
  Reply With Quote

Old 04-12-2010, 09:58 PM   #26
Seer's BFF
 
Migleyy's Avatar
 
Migleyy is offline
Join Date: Feb 2010
Location: Buffalo
Posts: 639
Default

Name: Migeyy. a.k.a: Migz
Age: 16
Race: Legendary Human
Class: Dark Knight

Backround: No information.
Magic: Health Drain from Enemies

Skills:
Fury Lash: Lashes out at opponent in a blind rage. With 300% more damage. Has 40% of hitting.
Berserk: Attacks All entities in combat, even teamates. With 300% more damage. Lasts 3 minutes and 80% chance of attacking.

Equipment:
Black Diamond Berserker Suit: Allows Wearer to enter Berserk Mode.
Poising Filled Black Diamond Broadsword: Massive Broadsword only weilded by the most skilled swordswoman. 10% chance to poison enemy for 3 minutes.
League Boots: Allows user to move at speeds of light.

Weaknesses: Rage enhances miss. Others Unknown.
Fears: Unknown
Family: Unknown
  Reply With Quote

Castiel the Arc Demon
Old 04-18-2010, 06:16 AM   #27
Gem Pouch Expert
 
Vuxxa's Avatar
 
Vuxxa is offline
Join Date: Sep 2008
Location: The Oceans Depth
Posts: 409
Default Castiel the Arc Demon

Name: Castiel
Age: Thousands, younger than Choronzon
Race: Demon
Class: Arc Demon Master

Background: He is young by demon standards and spent most of his time in the Abyss during the technological age. Yet he knew Atterimus, all demons did. His energy permeated everything. Atter had been their leader, their general. The father of evil. But their admiration had become had as he sought to destroy everything.

The years passed and Atter, who had become Atterimus, was defeated, yet nearly everything was still destroyed. In the years after, Castiel became stronger, he was an Arc Demon and soon commanded thousands. The lord of the Abyss, Choronzon, soon placed him directly under his command. Though Choronzon was rarely around Castiel held a deep respect for his master. He looked up to him. He committed many wrongs under the command of Choronzon and only whishes to please his great master. Though, his heart may not be as dark as he would like to think.He also does things that one would not believe a demon under Choronzon would do.

Magic:
Demon Heritage - Castiel can perform a wide variety of spells.

Skills:
Human Form - Can change his own form into that of a human. Can also change other demons around him into human forms.

Equipment: Only bears equipment in his human form. Here is his equipment in that form.
Enchanted Longsword - A seemingly normal long enhanced with magic. It cannot break, it’s edge never dulls and it is filled with a dark power.
Crimson Jacket - A jacket with a deep crimson color along with gold buttons and embroidery. Can deflect weak magic and lessen the effects of blunt damage.
Black Pants - A pair of black pants. Cant deflect weak magic and lessen the effects of blunt damage. Offers a moderate defense against moderate blade attacks.
Black Leather Boots - Comfortable foot ware with a shine to it. Has a steel plate at the toe which protects the toes and allows for a more painful kick. Deflects weak magic and defends against moderate blade attacks.
White Shirt - A pure white shirt. As effective as chain mail.

Weaknesses:
1. His obedience to Choronzon
2. Light magic is slightly more effective against him
3. Sunlight makes him slower

Quote:
Appears in:
The Long Road

Last edited by Vuxxa; 05-13-2010 at 11:59 PM..
  Reply With Quote

Joshua Imus
Old 05-05-2010, 02:03 AM   #28
Gem Pouch Expert
 
Vuxxa's Avatar
 
Vuxxa is offline
Join Date: Sep 2008
Location: The Oceans Depth
Posts: 409
Post Joshua Imus

Name: Joshua
Age: 49
Race: Half Human/Demon
Title: President/Son of Atter/Lord of Darkness

Background: He grew up in a cold northern country. His father unknown, his mother raised him by herself. He grew up with high ambitions, easily working his way through school, though through his life he noticed that sometimes he could do strange things, or strange things would happen if he willed them, though he mostly ignored this. Always calm and easily able to get people to listen to him. He soon became pesident of his country.

His laws were fair and just and the people loved him. Though only two years later the west began it's war, takeing everything. Refuseing to go along with his allies plan for he hated the thought of killing civilians.

The west eventually won, takeing the entire world. The leaders all soon died of mysterious causes. Though not before enslaveing the former citizens of the other nations, only spareing Joshua's own, as promised by a diplomat for him not partakeing in the other plan's.

The world held itself together despite the disapearance of those evil men who had forced it upon them all, holding elections for a new leader. Joshua won this election. Aboliting the enslavement of the peoples and working on healing the damage of the war. Though with the help of a being named Atter that spoke within his mind, a being that claimed to be the diplomat that had spared his people. Many years later finding out that Atter was in fact his father, after which began Joshua's spiral into darkness. Controlling the people's of the world, and growing mad with power. Eventually fitting everyone with a device that tracked their everymove.

Psionics:

PEC - He can manipulate the energy of his mind and body to create a force of telekinetic energy.
Malukinesis - Can manipulate dark energies with his mind. This is his most effective kinesis.
Telekinesis - The ability of manipulate things with only his mind.
Hydrokinesis - The ability to manipulate liquids with his mind.
Cryokinesis - The ability to freeze objects with his mind
Aerokinesis - The ability to manipulate the air with his mind
Electrokinesis - The ability to manipulate electricity with his mind
Pyrokinesis - The ability to heat up objects and control fire.

Skills:
Mental Skrying - Can search the minds of every person or animal around the world that is not protected from such thing. Also knows where the person or animal is at on the world.
Mental Manipulation - Can get people to believe anything he says, makeing them agree with him, and make them think it is good nomatter what. For some the mere sight of him turns them in his favor. Can implant thoughts into people's mind, or outright control them.
Summon Evil Can call forth Demons or other evil creatures.
Levitation - Can levitate himself off the ground
Superhuman Strength - He is many times stronger than even the strongest man.
Superhuman Speed His movements and running and beyond human.
Superhuman Durability His body can withstand much more than a humans's body. Things that would kill a human lightly enjure him.
Regeneration - His body heals at an extremely fast rate. A small cut heals in seconds. Keeps him from ageing.
Extreme Senses - His sense of hearing, smell, taste, touch, and sight are far beyond that of a human.

Equipement:
Presidential Suit - A black suit with a red tie. Made with an experimental nano material. Resistant to all elements. Resistant to cutting, stops bullets.

Weaknessess:

1. Arrogance
2. Quick to anger
3. Percieved invulnerability
4. Holy energy

Quote:
Appears in:
History of the Sanctus Exercitus(main villain)

Last edited by Vuxxa; 07-25-2010 at 01:36 AM..
  Reply With Quote

Atter, The Lord of Evil. The Сатана
Old 05-15-2010, 03:00 AM   #29
Gem Pouch Expert
 
Vuxxa's Avatar
 
Vuxxa is offline
Join Date: Sep 2008
Location: The Oceans Depth
Posts: 409
Post Atter, The Lord of Evil. The Сатана

Name: Atter?
Age: Slightly younger than the universe
Race: ?
Class: Lord of all Evil

Background: Atter was the first evil being, he has many names. He has a son named Joshua Imus, the mother is human. His plans are unknown but they involve his son. Atter loves pain and misery, reveling in pure chaos. He is the most evil of beings.

Magic:
Malu - The complete control of the powers of darkness and evil
Pyro - A limited control over fire
Will - The ability to warp space, reality, and the minds of others
Infernal Abyss - Can create a spectral area around himself of which he has control of. Can appear in physical form within this area.
Teleportation - Using the power of Will, can cause his whole being to seemingly disappear and reappear somewhere else.

Skills:
Dark Lord’s Possession - Similar to an ordinary possession, though the vessels physical and mental abilities are increased. Though this increase is caused by nothing Atter does, it is caused by him simply being with them. Though if he decided to pour energy into his vessel, their abilities would increase even more. His vessel can also use his power and abilities when he allows.
Multi-Present - Can be in multiple places at the same time, though he is not split into multiple beings while doing this, he is still one. Though there is a limit to how many places in which he can be at once, the limit being six.
Silver Tongue - Can convince somebody of almost anything.
Serpents Tongue - Can tempt somebody into doing almost anything, playing off their wants and desires. Also uses their fears.
Non-Physical Self - No physical object can harm him

Equipment:
Only what his Vessel carries

Weaknessess:
1. Holy Energy
2. Overconfidence
3. Disbelief in the abilities of mortals

Quote:
Appears in:
History of the Sanctus Exercitus. Is a secondary character, only interacts with his son Joshua Imus, who is the Bringer of Chaos.

Last edited by Vuxxa; 07-07-2010 at 10:41 PM..
  Reply With Quote

Old 05-17-2010, 12:44 AM   #30
Ehlmaris
Guest
 
Posts: n/a
Default

Name: Baradreth
Age: Same as the Universe, minus a second or two.
Race: God.
Class: King of the Gods

Background: The Universe was created when the Gods willed themselves into existence. Baradreth, despite his status as their current leader, was the third to exist, and thus third in their ranks. The first God to exist is known only as the True King these days, and is known only to the Gods.

Baradreth's duty was to create mortal servants for the Gods after the initial balance of chaos and order, good and evil was created. He is the creator of humans, dragons, elves, and all other sentient races. As such, he grew incredibly protective of these as the millennia passed.

When the events of the cataclysm came to a climax, the True King called upon all the Gods to destroy Baradreth's creations out of fear that their technological achievements could be a threat. Baradreth, however, had developed a sense of pride in the accomplishments of his creations. He convinced a number of other Gods to hold back their full power, allowing the world to survive. Playing on the pride of the other Gods in their own creations, he succeeded in preventing global extinction.

When the time came for this crushing blow from the Gods, those who Baradreth had not pulled to his side exerted their full force, nearly wiping out all life on the planet, but destroying themselves as well. Among the fallen was the True King. Upon the death of the first God, Baradreth was elevated to his current position by the surviving deities, thinking that both the first and second to exist were now gone. Recent events have led him to believe that this assumption may have been wrong.

Baradreth is confined to the ethereal realms, however, as his existence is bound to the belief of his creations in him. As belief faded, so did he from the physical world. He instead exerts great influence over mortals, such as the Holy Order. Unbeknown to them, he is seeking a way to re-establish his physical form.

Magic:
Upon inheriting the True King's place, Baradreth inherited full control of the powers of Light. All Holy magic is cast with his blessing and by channeling him. Baradreth can use it for health or harm, defense or offense. However, as he has only had 10,000 years to learn to use it, he is not aware of the full extent of this power.

Skills:
Enlightenment - Can reveal the events of the past and present to any mortal (presumably, any God as well, but this would likely be unnecessary)
Ethereal Calling - Can pull mortals from the physical world to the ethereal realm.
Blessing of Light - Temporarily bestows a portion of his power over the Light upon a virtuous mortal so that they can use it for their purposes.

Weaknesses:
No magical or physical vulnerabilities known, but assumed to be Dark energy and the powers fueled by Chaos.
Has an undying pride and belief in the abilities of mortals, his creations.

Quote:
Appears in:
A Bright Era, The Power of the Ancients. Is a secondary character, generally only interacts directly with Ehlmaris, who he has selected as the Holy Champion of the Light.
  Reply With Quote

Old 05-30-2010, 04:32 AM   #31
Ehlmaris
Guest
 
Posts: n/a
Default

The first of my actual RP mains. We'll start with my favorite, the one I can't bear to kill.

Name: Ehlmaris Darislav
Age: Early 30's
Race: Human
Class: Paladin
Titles: Emperor of Darislav, Holy Champion of the Light, High Templar of the Holy Order, Supreme Commander of the Darislav Imperial Army

Background
Ehlmaris was born at the wrong time. He was born as the first full battle was fought between the Darislav and Arkos empires, and just a few days later, was covertly taken away as his father rode into battle and death. No sooner did the dust settle on the conquered lands than the prince was dropped off to be raised by the Holy Order, an organization that, for thousands of years, has devoted itself to the study of the Light and the Gods that fuel its power.

Ehlmaris was trained as a paladin by the Order. While most paladins were given a diverse training, balancing defense, offense and healing, Ehlmaris was trained almost exclusively in offense. This is due to orders given in his infancy: the man who the child was entrusted to, Dranath Brightmoon, knew the life the boy was destined to lead demanded something other than the standard issue regimen.

When he was 20 years old, he was sent on his final mission as a student of the Order. He was to climb atop Mount Aramar, the Holy Pinnacle, and retrieve an artifact from the ruins of the previous Temple of the Light, destroyed by the Cataclysm 10,000 years earlier. While there, he found a scepter hovering over a pedestal. When he set his hand on it, Ehlmaris found himself face to face with Baradreth, the King of the Gods, who revealed the boy's past and gave him his assignment: the reclamation of his throne and liberation of his lands. Ehlmaris returned to the Holy Order, and met with his instructor, the High Templar Arak Lightheart. Lightheart, however, had been working with the Arkosian Empire for years and, when the younger paladin spoke of his heritage, the mentor attacked. The battle left Arak beaten, but breathing, as Ehlmaris took the man's sword - the Sword of the Avatar - and left.

He wandered for years, searching for two other items that Baradreth said he'd need - the Helmet of Light and the Shield of the Gods. Three years later, he had lost almost all hope when he stumbled upon a cottage in the middle of a forest, miles from another human soul. Its inhabitant took him in and cared for him, mending the wounds he had suffered over years of travel and pursuit by Arkosian forces. For two weeks, the prince lived there, sheltered by none other than Dranath Brightmoon; the elder, however, never revealed his identity. He merely pointed the youth in the right direction as he left.

Ehlmaris soon found himself amongst a group of adventurers seeking to destroy a vampire and end his reign of terror; Ehlmaris joined because the vampire allegedly held the helmet he was looking for. Through wit, will, and strength, the group conquered enemies and deciphered puzzles and traps on their way to confront the beast of the night. When the battle was over, Ehlmaris found the Helmet of Light.

His hope renewed, Ehlmaris returned under cover of night to his homelands to scout out the area. Rumors started to spread, and reached the ears of Clint Arkanis, another former pupil of the Order. The two had shared a room there, and when Ehlmaris left, so did he. Years later, Clint had organized a resistance to the Arkosian forces, but they were small in number and did not stand a chance in a full confrontation. Clint risked his life tracking down his former companion, but the gambit payed off. The two spent a night catching up on old times, and it was then that Clint learned of his friend's heritage. Ehlmaris left Clint in charge of the siege from within: disturbing the peace, skirmishing with the Arkosians, and general lawlessness to incite an uproar amongst the people. Meanwhile, Ehlmaris looked for more help.

The prince left the Empire and traveled to other lands, meeting with generals and kings from several nations. Convincing them that an Arkosian threat would threaten them all, he secured a massive force to push the Arkosians out of his lands. When the day came, the children of a dozen nations met Arkos on the field of battle. Ehlmaris, along with a small group of allies from battles past, snuck behind enemy lines with the help of dragons to attack the Imperial Palace of Darislav.

It was here that he finally found the Shield of the Gods. With it in hand, he defiantly burst into the throne room, only to discover the Arkosian governor of his lands was none other than Arak Lightheart. The two fought once more, but this time, Arak had the upper hand. On this day, Ehlmaris learned the value of his allies - without them he would have died that day. As Lightheart was about to land the final blow, an arrow ripped through his back, piercing his heart. Ehlmaris took the crown off the tyrant's head, donned it, and sat on his throne.

Since then, Ehlmaris has led a pretty boring life. He has left the action to his Royal Knights, the four supreme commanders of his realm who, together, comprise the second in command.

Magic
Healing Light - Can heal minor, moderate and, with some time, major injuries. Can stabilize mortal wounds, but this takes so much time that nobody in their right mind would ever do it in battle.
Cleansing Light - Cures targets of magically inflicted diseases, poisons, and curses.
Flash of Light - Calls forth a bright light fueled by holy energy. Can illuminate dark areas, stun/disorient opponents, and even harm undead and demons.

Skills
Commanding Presence - Ehlmaris inspires loyalty in those around him. Acts to increase key attributes by a small percent.
Undying Devotion - Once he has set himself to a goal, he is steadfast and unwavering in its pursuit. He cannot be dissuaded by external forces.
Cleave - powerful melee attacks.
Holy Wrath - melee attacks deal additional Holy damage; if the target is of Evil alignment, the Holy damage is increased.
Light's Judgement - Brings the sins of the past to haunt a target, often distracting or weakening them.
King's Duty - slightly increased potency of all abilities when his countrymen are in immediate danger.

Weaknesses
Faith - Always gives people the benefit of the doubt. Ehlmaris is susceptible to deception, so long as it does not contradict his Undying Devotion skill.
Pride - As the ruler of a powerful empire, Ehlmaris has grown somewhat cocky and can overestimate the abilities of himself and his companions.

Alignment
Neutral Good.

Equipment:
Sanctus & Divinus - two daggers, each one blessed with the Light. Additional Holy damage when they hit an opponent.
Sword of the Avatar - a finely crafted longsword, it deals increased physical damage.
Helmet of Light - increases the magical abilities of its wearer.
Shield of the Gods - in addition to deflecting physical attacks, has been enchanted and inscribed with runes to provide increased protection against magical attacks.
Kingsblade - the sword of Darislav. It gives its wielder large increases to Commanding Presence and King's Duty. If the wielder does not have these skills, he/she will get them at base level when wielding the Kingsblade.
Godforged Battlegear - Possession of the full set of equipment forged by the Light (SoA, HoL and SoG). May call forth the full wrath of Baradreth upon a target or group of targets. Due to the strain of channeling, guaranteed to incapacitate its wielder for several days... if he even survives. Can be cast once per generation.

Last edited by Ehlmaris; 05-30-2010 at 04:41 AM..
  Reply With Quote

Old 05-30-2010, 05:46 AM   #32
Ehlmaris
Guest
 
Posts: n/a
Default

Name: Clint Arkanis
Age: 25
Race: Human
Class: Swordsman
Titles: Dancing Demon, Royal Knight of Darislav, Rider of the Council, Dragon Knight

Background:
Clint Arkanis was born to a family living in a farming community in Arkos-controlled Darislav. His parents were vocal opponents to the occupation, and often got into trouble for it. When they weren't dodging the law, they told their son tales of a time when man and dragon soared through the skies together as Dragon Knights. Clint always believed these tales to be fables. When he was five, his father gave him a locket, telling him that there are no fables, only history - and that if he worked hard enough, he could bring legends to life.

As time went on, the family got into more and more trouble. They decided to send Clint to the Holy Order to keep him safe and to receive some training while he was there. This could be the world's biggest mistake - not that Clint wasn't safe, but he made a horrible paladin. While keen with a blade, he could not grasp anything but the basics of Holy training. He was constantly reminded of this due to his being roommate to Ehlmaris, the most promising pupil in the Order's history. The two got along well, though; while some jokes were made at Clint's failure and Ehlmaris being the "teacher's pet", they helped each other out when they could.

When Ehlmaris left the Order, Clint was confused. He felt the urge to follow, despite the fact that Ehlmaris told him not to. When word spread that Ehlmaris had a bounty on his head, Clint left immediately. Not knowing where to go, he simply headed east.

After almost a year, he located a small cave. Always the curious type, he dove in to explore. What he found was not just a cave - it was a training facility. Inside was the Order of the Singing Blade, a group that focused on the rhythms of battle and the fluidity and grace of attacks. Centering themselves with hummed songs, they were able to focus independently on single aspects of battle. Since he had found his way there on his own, and as he was somewhat skilled with a blade, they took him in.

He trained there for two years before he reached their highest ranks. Now having the skill to fight back, he returned to his home, intent on freeing its people from the oppression his parents opposed.

Along his way, he accidentally stumbled into Elven territory. He was ambushed and taken as a prisoner into their city. Once they unbound him for questioning, he immediately leaped into action, pulling a sword from a nearby elf and dropping into a defensive stance and song. As he disabled his opponents one by one without taking so much as a scratch, an elven leader watched and smiled. He ordered the elves to fall back and calmed the human down. They talked late into the evening about the Arkosians. The Elves declined to offer any manpower to assist Clint due to previous hostilities between them and humans, but instead gave him a pair of magical swords to aid him in his fight.

Clint returned to the Empire and began rallying support for his cause. As word spread of a rightful heir to the throne wandering the lands, more joined. Eventually, Clint crossed paths with Ehlmaris, and then learned that he was the wandering prince. Finally having a leader to fight for, Clint doubled his efforts against the Arkosians. When the day of the assault came, Clint led a siege on the Imperial City of Daris while the main armies clashed to the south. This all worked to provide multiple distractions from Ehlmaris and his attack on the Palace.

After the war, Clint was appointed as a Royal Knight of Darislav. He was left in charge of securing the peace across the realm. He started by dispatching bandits and thieves along the roadways, culminating with an assault on the headquarters of a large criminal organization that had flourished during Arkosian rule.

Following this, he left on a mission to investigate the Southlands of the Empire. Formerly a lush, fertile land, it had been barren for decades, a result of an Ogre shaman who had destroyed the balance of nature there. After eliminating the Ogre, the land is starting to regain its former life.

Currently he is handling military-related diplomacy, securing defense agreements with other lands. This, of course, is when he isn't on the battlefield, which he feels is his true home.

Magic
Healing Light - can cure minor wounds.
Flash of Light - can illuminate dark places. Causes mild irritation in undead and demons.

Skills
Song of Honor - When this song is hummed in battle, it centers the songblade against a single opponent for one on one combat. Any additional fighters on either side will deteriorate the user's performance.
Song of Fortitude - When this song is hummed in battle, it centers the songblade in a defensive stance. Chance to block, parry and dodge are increased, while chance to hit is decreased.
Song of Fury - When this song is hummed in battle, it centers the songblade to confront multiple enemies. Increases chance to hit and damage, but decreases defensive abilities.
Song of Unbridled Wrath - When this song is hummed in battle, the songblade goes into a berserker rage. Requires at least 10 times as many opponents as allies. Massive increase to all abilities.
Cleave: Powerful melee attacks.
Loyalty: Follows his King's orders, no matter what.

Weaknesses
Broken Concentration: If struck by an attack while in the midst of a song, the songblade is disoriented for a few seconds and attributes are dropped to slightly below their normal level during this time.
Loyalty: Should his King ever be evil, Clint likely would, too.

Equipment
Keyn'terra - the sword of the earth, according to the elves who crafted it. Is enchanted to be immune to damage; as such, it is still razor sharp, resulting in increased physical damage.
Keyn'aeris - the sword of the wind. Enchanted to flow through the air like a leaf on the wind; increases chance to hit.
Hardened leather armor - Strong enough to deflect many blows, but lightweight. Non-encumbering armor.
Clint's Locket - contains a picture of a dragon.
  Reply With Quote

'Enos', Council Member, The Shadow
Old 07-10-2010, 12:59 AM   #33
Gem Pouch Expert
 
Vuxxa's Avatar
 
Vuxxa is offline
Join Date: Sep 2008
Location: The Oceans Depth
Posts: 409
Default 'Enos', Council Member, The Shadow

Aliase: 'Enos'
Age: Somewhere in his 20's
Race: Human
Class: Sanctus Exercitus Council Member

Background: Not much at all is known about 'Enos', even the other Council Members know very little. He is one of the six council member for the Sanctus Exercitus. Rarely ever know to speak. Keeps to himself. He is a very powerful telekinetic, his power being above that of every other member. He is also stealthy, quick, and agile. Those three physical attributes being above the other members. Though his elemental abilities are weaker.

Psionics
PEC - He can manipulate the energy of his mind and body to create a force of telekinetic energy.
Telekinesis - The ability of manipulate objects with only his mind.
Geokinesis - The ability to manipulate earth with only the mind.
Malukinesis - Enos' has very limited control over the powers of darkness

Skills:
Tracking - 'Enos' is skilled at finding and following tracks and recognizing other signs of disturbance upon the land and plants by people or animals.
Stealth - Can easily remain hidden from the eyes of others and move quietly. Handy on the many occasions he's had to follow people un-noticed.
Parkour - 'Enos' is a skilled traceur. Able to move quickly and swiftly through environments, using the environment itself and structures around him to quickly get from point A to point B.
Weapons Training - Able to quickly understand most any weapon laid before him, making him deadly with anything from firearms to the every day sharpened stick.
Physical Conditioning - Years of training have left his senses sharpened and body tuned making him able to run long distances and react faster than an average person.
Mental Projection - Can project his thoughts and images into the minds of others. Somebody in a deep meditative state or sleeping, he project a mental representation of himself in their mind and explore or talk to them. He could possibly do this to somebody in a fully alert state, though it would be much more difficult.
Mental Sense - Can sense the mental energy of others by expanding his mind. He can then connect to another's mind, allowing him to perform Mental Projection. Can gauge another's power through this.
Shadow Image Can use the powers of darkness to create illusions. Can make himself look different or simply disappear.
Falcon Eye - 'Enos' can enter a state in which his concentration is well above normal and he can see farther. He can 'tag' sombody or something, once he does they cannot escape. He can easily spot them even in the thickest of crowds. And when he concentrates on something everything else becomes a blur, but what or who he's looking at becomes more detailed and he can see them from even farther away. And if he wishes to fire upon them his accuracy is unparalleled, even with handguns.

Equipment:
Loose Clothing - Despite being Sanctus he never wears the fatigues. Instead opting for loose tan clothes allowing him to move more freely.
Two SR-2 SMG's ‘Enos' carries two SR-2 (Spetsialnaya Razrabotka 2) Submachine Guns, codenamed as Veresk. They fire SP-10 armor piercing rounds. ‘Enos' carries larger than normal clips that carry 50 rounds instead of 30. Capable of firing 900 rounds a minute with an effective range of 100 meters. Fitted with red dot sights.
Modified Longbarrel Handgun - Enos' possesses an experimental, highly accurate pistol called the JX-273 Falcon. It's accuracy is well above any other handgun and has been heavily moded to further increase it's accuracy and speed. Firing long JX Falcon rounds.
Two Daggers - Two daggers concealed on Enos' body, yet easily accessible.

Weaknesses:
1. His elemental abilities are weaker than the others
2. He rarely ever speaks, so nobody knows what he's going to do or planning. Not even his allies.
3. He wears no Kevlar or slash resistant clothing.

Quote:
The JX-273 Falcon is not a real gun. I made it up
Quote:
Appears in:
Holy Army(lead character); History of the Sanctus Exercitus(major character)

Last edited by Vuxxa; 07-25-2010 at 01:35 AM..
  Reply With Quote

'Xerxes', Council Member, The Idiot, Stupid
Old 07-25-2010, 01:29 AM   #34
Gem Pouch Expert
 
Vuxxa's Avatar
 
Vuxxa is offline
Join Date: Sep 2008
Location: The Oceans Depth
Posts: 409
Default 'Xerxes', Council Member, The Idiot, Stupid

Aliase: 'Xerxes'
Age: Somewhere in his 20's
Race: Human
Class: Sanctus Exercitus Council Member

Background:
Not much is known about 'Xerxes'. But there are several words that easily define him, big, stupid, unthinking, and annoying. Others find themselves having to tell him to be quiet quite often. He mindlessly charges into dangerous situations. The other Coucil members are annoyed with him almost constantly. Just why is he a council member? Nobody knows why. He just is.

'Xerxes' believes himself to be a better combatant and leader than the other council members and can be cocky. He also believes himself to be a ladies man. Usually makeing advances towards the two female members, to their great annoyance and displeasure. He also seems to have a great fascination with fire. Yes, if he had a sword it would most likely be on fire.

'Xerxes' greatest strength is, well, his strength. His large muscles giving him greater strength than all the other members of the council. Though he has the lowest mental control out of all the members. His mental projection ability is abyssmal, unable to hide his his personal thoughts, emotion, or actions from who ever he is connected to. His telekinetic and elemental abilites are also very weak. His is the weakest telekinetic.

Psionics
PEC - The ability to manipulate the energy of the mind and body to create a force of telekinetic energy. (tied directly to telekinetic power)
Telekinesis - The ability of manipulate objects with only his mind
Pyrokinesis - The ability to heat up objects and control fire.

Skills:
Lucky Circumstance - Nomatter what he does he comes out of it alive. Which explains how he's still alive after charging into countless places full of people and things that want to kill him.
Heavy Weapons Training - Knows how to handle many weapons. Concentrating on explosives, heavy ordinance, large military vehicles, and guns that really have a lot of power.
Heavy Weight Lifting - Lifts heavy weight. So he has great muscular strength.
Mental Projection - Can project his thoughts and images into the minds of others.
Mental Sense - Can sense the mental energy of others by expanding his mind. He can then connect to another's mind, allowing him to perform Mental Projection. Can gauge another's power through this.
Flaming Attack - Can make melee weapons catch on fire and attack with them. Can also do this with bullets, though he makes sure to ignite them after leaving the chamber(he already learned that lesson the hard way)

Equipment:
Combat Fatigues Dark green uniform that represents he is a part of the Sanctus Exercitus. Now slash resistant.
.700 Magnum A .700 Nitro Express Magnum Revolver. The most powerful hand gun ever created. Uses the .700 Nitro Express as ammunition, which is the the most powerful rifle cartridge in the world. Delivering 9000 foot pounds of force when fired, which is the equivelent of 4 tons on impacts. This kind of powe places it above a maxed out 50 caliber Anti-Tank Rifle. The gun holds five rounds.
Brass Knuckles 'Xerxes always keeps this around. Makes his punch a lot stronger.

Weaknesses:
1. Has very weak Telekinesis/PEC
2. Goes charging into situations without thinking
3. Cannot hide anything from somebody he is contacting through Mental Projection
4. His unintelligence

Quote:
The .700 Nitro Express Magnum Revolver is not an actual gun. The
.700 Notro Express ammunition is real and for the most powerful rifle in the world. Though it has been speculated that a Revolver will be made that uses this ammunition, since a revolver was made that uses .600 Nitro Express ammo, the 600 Nitro Express Magnum(which weighs 13 pounds) and is currently the most powerful handgun.
Quote:
Appears in:
Holy Army; History of the Sanctus Exercitus

Last edited by Vuxxa; 07-25-2010 at 01:34 AM..
  Reply With Quote

Introduction
Old 08-26-2010, 10:10 PM   #35
Phalanx
Guest
 
Posts: n/a
Default Introduction

Name: - (anonymous) but called as Phalanx

Age: 24 years old

Gender: Male

Classes: Crusader, Dreamwalker (To be explained)

Origin:
As nobody ever knew him, Phalanx is a young man, anonymous like the many adventurers. He's seen as just a regular person with extraordinary dreams of the futures.

It all started years ago, when he was a orphan, he felt to himself that he has no future that different to others, like being an adventurer that had a bad start that have a good ending. He was a spoiled, eager tyke who has nothing to do in his life but to ruin someone's day, or so later on.

After countless scoldings and punishments, Phalanx realized of what he was doing to others. He felt betrayed against himself seeing how destructive his personality was. He changed, and decided to help others and do what must to be done in the honor of his town.

But the very reason of his dreamwalking didn't exist there but on things he stumbled upon. His hometown, Dwellington, was under siege but brutish orcs that are seemingly unstoppable. In his eyes, he saw what happened and who is responsible to this attack, it was held by a bloodthirsty necromancer. He didn't knew the name nor what he or she look like except for those two eyes he saw right before he was knocked out by falling debris.

By then, he was one of the few survivors of the attack, since he was nursed by a young girl whom he partnered with as an apprentice. He was lucky, although for himself. He thank the girl trearting him, but soon as he realized the girl who helped him was just his conscience, she disappeared. But in time he needed help, she came back, it was almost like she is apart of him. He was unaware of it until he got ill, his forehead was not only hot but also had pain striking upon him. He was laying in bed, and saw the girl feeling the same thing he does. He asked her questions, but the answers she gave out actually come out of him. Her name is never said. He was confused but until then he changed towards his goal.

The change he undergoes was excruciating. He looked into himself once more, every decision he made cost him part of his humanity. His memories, his emotions, slowly converting to a sole emotion in which he may not control, anger. His conscience kept on bothering him but in every time, it got worse than usual.

Finally, he was out of his mind, and for his partner, slowly swept away from existence. Such chaos that led him to ravage within the very old woods where besides his home, in which he lost.

Nothing was able to control his anger, except for one thing. That little glimpse from a person's eyes. Something that trigger within him, the eyes of his own reflection.

By now, his decision was clear, yet controlled, as his own self has returned, along with his powers. He continues his quest looking for answers of what has happened to his life and to his fellow people. Alongside with his fellow familiar, he moves to make his life choice, will he move on after what happened to everyone he cherished or stay to get revenge on the necromancer who did so much pain within him?



Skills:
- After such courage and bravery in the town, Phalanx has a seemingly undying endurance in which he will use in the rest of his journeys.
- His childhood prank making led him to have a knowledge of making traps and sword mastery.
- Realizing he has a mind of two, he is a excellent tactician when it comes to fighting directly in the field

Magic Skills:
- An inner companion, whose completely loyal to him yet too young to go into such ventures in which she cannot handle.
- Regeneration, due to was his hyperactivity and because of his companion, he gains the ability to recover quickly and sponge in several attacks before he passes out.

Equipment:
- He wears a set of battered guard armor from helmet to chain mail, he plated his left shoulder, but he cannot make find the other one.
- He is equipped with a sword the came from the town hall of his home, the last place he ever visited before the whole thing come down to ashes.

Last edited by Phalanx; 08-30-2010 at 08:42 AM..
  Reply With Quote

My Roleplay Stats
Old 07-26-2013, 05:45 PM   #36
Neophyte
 
Ryuke Voidish's Avatar
 
Ryuke Voidish is offline
Join Date: Jul 2013
Location: I am from Australia and that is all you need to know..
Posts: 3
Send a message via Skype™ to Ryuke Voidish
Default My Roleplay Stats

Name : David Zore
Age : Around 20 to 26.
Race : Elvish.
Magical Abilities : Normal healing magics.
Origin : Elvish camp in the Forever Forest.
Equipment :
Old Wooden Bow | Hand crafted by Davids father years ago. Its still in good condition.
Dual Iron Daggers | Found off a few goblins attacking Davids camp. In moderate condition but still need slight repairs.
Iron Arrows | Normal Iron tipped arrows he has bought from the store in Davids encampment
Fine Lizard Skin Quiver | Crafted from the finest lizard skin this quiver can hold up to 67 arrows.
Leather Armour | Standard armor bought from the Castille town store just modified with slight iron in places and leaves for camouflage.
Skills :
Poison Shot | Able in the art of poison David will sometime tip the arrows in poison.
Dead Eye | Able to shoot a foe or prey from most distance's with almost 100% accuracy but misses 70% of the time.
Jumping | Great at jumping due from jumping from tree to tree.
Agility | Training since he was 7 he can dodge most things with his amazing speed.
Weakness :
1. Strong and fast Melee attackers.
2. Attacking Magics due to lack of magic resistant armor.
3. Better Rangers/Archers.
Story :

David Zore as a young elvish boy did not care much for the war going on in his world but only cared about training with blunt sticks and bows in his fathers workshop. Now as a full grown man he now cares about the war and if needed will help at any time. As he has adventured through the land he has met many friends and foes and his companion, George Diore the Paladin , helps in teaching David some advanced healing spells and also helps with combat while David will stay back with his bow.


Quote:
Appears in : Legend of The Lost Sapphire as a Main character

Last edited by Ryuke Voidish; 07-26-2013 at 06:06 PM.. Reason: Slight spelling issues.
  Reply With Quote
Reply



All times are GMT -5. The time now is 08:28 PM
Boards live since 05-21-2008