Weapon fusing
Old 07-13-2019, 06:15 AM   #1
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Default Weapon fusing

Not sure how complicated it would be to implement but what if
We could fuse/merge/combine items with same class.

It could work 2 different ways:

1. place 2 weapons into forge and receive fused (name of weapon) which has average dps/speed of those 2 and 50% of each proc.

2. This one is more of a gamble/gold sink:

Forge 2 weapons and receive forged weapon with :

Min dmg = random value between values of min dmg of both weapons.

Max dmg = same thing: random number between values of max dmg's of both weapons.

New weapon would have both procs at value between 0 and 100% .

Technically it will be 4 RNGs involved while creating fused/forged weapon with various outcome .

You can get good procs but lower dps or better dps but close to no procs .

It's complex but it would open true variety of builds which I believe nod needs.

Edit:

Same goes for speed . So 5 RNGs .

Last edited by Holyspirit; 07-13-2019 at 06:19 AM..
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Old 07-13-2019, 06:28 AM   #2
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no support at all. what a stupid idea. so rich caps can just make sets of t1 lgs that happen to turn out with high %s on the fusion? I mean. half the lgs are just for procs anyway. that removes caring about some rng. just takes a few tries to get high %s on the procs. expensive perhaps. but 2 sets of fused Kris/beguilers at t1 would far surpass a t9 fang spear. and i'd assume you'd need 2 of the same lg tier to fuse them. so tiering becomes worthless in the face of fusing.
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Old 07-13-2019, 07:37 AM   #3
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Every time you "brick" it you loosing 2 weapons equal to T2.

It would take roughly 16 tries in average depending on luck to get decent roll that might be better than t6 you would get without gamble.

Yes you can get procs but have crappy dps .

It would be nice if you could provide some math that proves such weapon could be broken .

Note that rolling rpg dices 5 times in a row and get 100 everytime is like 1 : 10 000 000 000.

If you Fuze 2 billion t1 weapons you migh get it.

But if you play with t9's there is potential waste of 1 tryllion lgs .
Go ahead and try it.

In reality dps will be in average little less than t2 would give you . You just gambling with procs .

Which 2 weapons would be op if fused and get average 50% of each procs ?

Edit: Fusing 2 exact same weapon will always lead to weaker outcome. I think you may not understand it completely.

Last edited by Holyspirit; 07-13-2019 at 07:41 AM..
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Old 07-13-2019, 08:23 AM   #4
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lmao, sure why not let me have a 33 delay kraken/purity setup
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Old 07-13-2019, 10:52 AM   #5
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Quote:
Originally Posted by Holyspirit
We could fuse/merge/combine items with same class.



2. This one is more of a gamble/gold sink:

Forge 2 weapons and receive forged weapon with :

Min dmg = random value between values of min dmg of both weapons.

Max dmg = same thing: random number between values of max dmg's of both weapons.

New weapon would have both procs at value between 0 and 100% .

Technically it will be 4 RNGs involved while creating fused/forged weapon with various outcome .

You can get good procs but lower dps or better dps but close to no procs .

It's complex but it would open true variety of builds which I believe nod needs.

Edit:

Same goes for speed . So 5 RNGs .
you don't need both procs to be 100%. to far outstrip another weapon. say you get both procs at 75%. that is massive. aside from kok what legendary can boast the ability to gain a 75% proc increase by t9? we got crap like talon bow that increases 2.5% a tier. guess what. at t9? that is a 20% proc increase. now let's take and give it 75% of a thraki proc. that. at t1. is far more op than the t9 counterpart. you will lose on some tries. yes. but do you think you'll spend more than 256 t1 bows that it'd take for t9? I don't. as for "you can get procs but have crappy dps" again it depends on if you use the item for the proc. or for the dps. every melee toon in the game has thraki equipped. does thraki affect their dps? no. only the proc does. every dcer in the game has melee weapons equipped. does that effect their dps? no. only the proc does.

Quote:
Originally Posted by Holyspirit
Every time you "brick" it you loosing 2 weapons equal to T2.

It would take roughly 16 tries in average depending on luck to get decent roll that might be better than t6 you would get without gamble.

Yes you can get procs but have crappy dps .

It would be nice if you could provide some math that proves such weapon could be broken .

Note that rolling rpg dices 5 times in a row and get 100 everytime is like 1 : 10 000 000 000.

If you Fuze 2 billion t1 weapons you migh get it.

But if you play with t9's there is potential waste of 1 trillion lgs .
Go ahead and try it.

In reality dps will be in average little less than t2 would give you . You just gambling with procs .

Which 2 weapons would be op if fused and get average 50% of each procs ?

Edit: Fusing 2 exact same weapon will always lead to weaker outcome. I think you may not understand it completely.
just another typical broken Joanna suggestion~

and I understand the stupidity fully. but you can have 2 1hed melee weapons. if you fuse them. that's a total of 4 melee weapons with various effects buffing you simultaneously. which is easily potentially stronger than a normal t9 lg.

won't bother to respond beyond this. glitch isn't dumb enough to think this is a good idea.~
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Old 07-14-2019, 06:52 AM   #6
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Ok maybe in extreme rare cases item can be too op.

That's only example .

General idea is to bring element of randomness or unexpected outcome then build around it.

So far everyone copy each other and there is close to none choice of gear. All you do is tier up
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Old 07-14-2019, 08:03 AM   #7
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They still would... it would just be more expensive to do so.
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Old 07-15-2019, 01:03 AM   #8
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How about we just get weapon morphing already so people can more freely experiment with higher tier weapon builds without the massive investment in what is extremely likely to yield 0 results given current knowledge of high tiers of most weapons that aren't commonly tiered above 1 or 2?
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Old 07-15-2019, 02:54 AM   #9
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There's enough gold sinks in the game at the moment, and people who have higher tiers are already further ahead of people who don't have that stuff.


that being said, the whole thread is silly. if you add some random RNG element where people can randomly alter procs, this would

A. Kill mats that are already nonexistent in the game anyways (mats have doubled in price already)

B. this would make the OP / rich toons more far ahead, why would you want this?

C. a great way to kill this game, because killing mats and making it even more impossible for weaker toons to catch up, by adding in RNG elements to weapon improvements, ( low level toons cant afford to gamble stats on their first LG's).... so yeah, that wouldn't work.

No support
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Old 07-21-2019, 06:43 AM   #10
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On the market level, just think it that will become available and the rich people could start doing those "Experiments" with tier 1, they would blow way more resources out of our already overflowing with resources market... for what? for attempt chances, while others won't be able to uptier or even get their 1st LG for even longer, with the current normal system.
Against.
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