#10 Stats : a mid-tier clan with rank 5 runes, soon rank 6. populous :
#9 Unity : a clan ran by 1 guy, has a ton of RP but is dead (5%) tax
#8 Wpack: a clan of strong toons that make good gold Rank 6 runes?populous : 39 members
#7Tical : a mid-tier clan with some rank 6 runes. Several members have less than
1.5M RP populous : 99 members (10%) tax
#6 Dacia : A mid-tier clan with some rank 6 runes, It has several members with less than 1.5M RP populous : 97 members (10%) tax
#5 Loyal : A mid-tier clan with some rank 6 runes. It has a whopping 20 members with 0 RP donated. populous : 97 members (10%) tax
#4 Dtnor: A high-tier clan with many rank 6 runes. It has 13 members with 0 RP donated. populous : 84 members
#3 Merc : a high-tier clan that is steadily declining. rank 6 runes, 17 members with 0 RP donated. populous : 75 members
#2 LoOnY : a high-tier clan with rank 6 runes. populous : 95 members
(not counting the 0's, as many are covered by an individual)
#1 BLOOD : A high-tier clan with some rank 6 runes. ? a clan that has a a person that has donated over 1 billion RP over two toons. But the clan has 3 inactive masters with 0's. populous: 91 members (15%) tax
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Every clan on this list is recruiting. There are a ton of inactives, and a lot of people are having to carry the slack for RP for inactives. I don't think the game has enough active players to fill the demand for filling the slots in the clans. I don't expect there to be a change in how clans work, but it could possibly be looked into, in terms of deciding how siegecraft will be added into the game. Not sure.
I don't think halving the size of clans will do anything to help, but maybe lowering the amount of RP it takes to upkeep runes. Then again, if you do that, peeps complain that the game is too easy or something. Idk
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