Magician's Red
How does Magician work with Flamecall and Red DDs?
No class bonus is 150+930 = 1080, of course.
For magicians, is it 150*(1.09)+930*(1.09) = 1177.2?
Or is the gem treated as having Flamecall applied before multiplication, the way that Warlock or Wizard would boost the total damage rather than just the gem being cast:
(150*(1.09)+930)*1.09 = 1191.915
Even with the double dip it'd be less powerful than either Warlock or Wizard, but I'm curious to know either way.
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Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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