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Old 06-04-2018, 09:35 PM   #21
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Sorry, been very focused on their regen bonus, I completely forgot they were unaffected by miti.

I'm checking the code now and I have to apologize. There definitely was a bug introduced with last nights patch. In an effort to unify and simplify the code with the Staff of Shielding effect, two functions were made. One returned the regen power multiplier, the other returned whether or not regen was considered above normal. The wrong one was used for the flesheater bonus. Patching now. 10 TCs given for your dogged effort in convincing me there was a problem. Sorry again.
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Old 06-04-2018, 09:39 PM   #22
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Thxs for the time. its hard to explain why and what if when u don't know what exactly people are running, eg runes and the such can only guess...

glad its resolved.
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Old 07-16-2018, 07:33 AM   #23
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[QUOTE=Glitchless;198169]Ah, yes, good call. The way it works should be unified with the way fleshies works. Clarification to how that works for both:

Things that Affect it:
Gravebound/Reaper auras (odd healing debuffs that also hit regen)
Listless type auras (those that directly target regen)
Focused Defense/Hammer of Unity type auras (these work the same as listless)
Sacri type gems (regen gems)
Regener class bonuses

Things that don't:
Reg stat
Common Regen skills


In what category would armer like the earthfussion head piece that gives a 33% bonus to HP regen and the Timmys pets fall into ?
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Old 07-16-2018, 06:43 PM   #24
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The regener class bonuses since they're both cumulative/stacking passive gains.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 07-16-2018, 07:40 PM   #25
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Thank you for answering so quickly. So then EF armer and Timmys both add to the fleshies dps bonus, is that correct?
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Old 09-23-2018, 02:57 PM   #26
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bump for nibbbles
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Old 09-23-2018, 02:57 PM   #27
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https://youtu.be/hCijAFDkCvk?t=15s
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 09-23-2018, 03:12 PM   #28
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Need some commentary so I don't have to guess what is being shown.
You're demonstrating mitigation working against fleshies?
Is the target a regener or just a mitigator?
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 09-23-2018, 03:22 PM   #29
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So the issue is as follows:
Fleshies should ignore mitigation regardless of whether their target is majorly regening, however, they currently are not.

I don't want to change anything until you confirm that fleshies actually do ignore mitigation on regener targets, though.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 09-23-2018, 03:40 PM   #30
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Second video: https://youtu.be/HZllkKHN0wk

Appears miti is not being penetrated when regen bonus is not in effect. Working as it should vs high regen.

Angelic, 2x Armored Companions, Stone Potion, and Earthfusion legs vs No miti at all

Identical regen bonuses (euphoric, regen, sacri)

Damage was similar.

When one person had more miti and neither player had regen bonuses (miti hammer and especially FDA), there was no penetration of miti.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 09-23-2018, 03:41 PM   #31
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ty, fixing now.
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Computing the probability that at least one of the following events will occur:
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Old 04-25-2019, 03:10 PM   #32
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bump for Formidable
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