mid level zones question
Old 12-30-2017, 02:27 PM   #1
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Default mid level zones question

those mid level zones on most wanted in 2018 thread. by mid level you don't mean level 40 right? you mean level 85-100 approx. the main levels 90% of nod farms. in which case new zones don't matter. only the trophy ratios, resources, proximity to town...that stuff. right? if i'm wrong then ignore the rest. but...



why not just let pilgrims keep their level bonuses as a toggle?

bad phrasing so here is example.
1st pilg no boost.
2nd pilg mobs +20.
3rd mobs +40.
4th mobs+60.
5th mobs +80.


so we have a level 90 toon. wants combats. they can turn on level boost +60 since they completed that pilgrim and gained that toggle forever. skele is now level 96 mobs for them to farm 100% combats 1 square from town.

or a level 87 toon uses +20 take make nlake a level 106/7 zone 1 square from town.



This would be far easier than designing a bunch of new zones right?

this would fix:
fact you can't fish between goblin swamp (90-92) and river of souls (107-109)
no good spirit zones above redwood.
and would give us a ton more bosses to do without us being gimped on pilg (whether they count on tops list or not doesn't matter).


just my thoughts. if you feel us being able to farm skele at level 90 or something and spreading population from clusters in fa'ar and ust to a bunch of towns would be bad then ok. but just seeems a lot easier than you working for 3 months making new zones.
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Old 12-30-2017, 02:30 PM   #2
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Fully support
Would be a very nice quality of life update.
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Old 12-30-2017, 02:35 PM   #3
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full support
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Old 12-30-2017, 04:55 PM   #4
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seems logical to me.
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Old 12-30-2017, 05:45 PM   #5
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Would the trophies scale with level or retain the original exp from their base level?
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Old 12-30-2017, 06:46 PM   #6
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If trophies did not scale it would be a non starter. The real fix for players to use more zones is to add Big T.
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Old 12-30-2017, 10:07 PM   #7
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support. don't support big T.
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Old 12-31-2017, 08:44 AM   #8
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Support balze, not pale
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Old 12-31-2017, 11:06 AM   #9
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Good idea but strongly oppose it will be only for pilgrims.

It's either for everyone or we still need new zones (W of T2 looks good for 91-92 zone)

Old strong players will like it but pilgrim should stay optional not making it mandatory due too many bonuses and QoL .

Instead it might be unlocked upon full upgrades or additional paid upgrade could be make to include that toggle.

Reason: it will take long time for new players to get ready for pilgrim and some people simply don't want to do it - instead they rather keep investing in gear.

Overall support but keep it for everyone...
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Old 12-31-2017, 11:27 AM   #10
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geef lg classes for everyone
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Old 12-31-2017, 12:44 PM   #11
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Quote:
Originally Posted by Joanna
Good idea but strongly oppose it will be only for pilgrims.

Overall support but keep it for everyone...
Kind of like lg classes?
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Old 12-31-2017, 03:44 PM   #12
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Quote:
Originally Posted by Joanna
Good idea but strongly oppose it will be only for pilgrims.

It's either for everyone or we still need new zones (W of T2 looks good for 91-92 zone)

Old strong players will like it but pilgrim should stay optional not making it mandatory due too many bonuses and QoL .

Instead it might be unlocked upon full upgrades or additional paid upgrade could be make to include that toggle.

Reason: it will take long time for new players to get ready for pilgrim and some people simply don't want to do it - instead they rather keep investing in gear.

Overall support but keep it for everyone...
pilgrim is still optional. you don't /NEED/ to farm skele for combats. go farm pit.
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Old 12-31-2017, 08:55 PM   #13
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Well pilgrims CAN farm pit as well so you just brough argument against your suggestion.

On serious note , there is 3 main reasons to consider this idea:

1. convenience of farming 1 square from town in many locations which will save gold spent on gates/recalls (good for players but bad for economy)

2. Utilize zones that drops desired types of trophies and also flexibility of picking right zone (lvl you can comfortably farm)

3.My fovorite, Way greater utilization of hot zones and players would be scattered all over map where they have desired bonus (would make travel companions more desired/valuable in the future)

On other hand it would be nice to access some areas that currently not accessible.

Lg classes, epic hp, more adventuring exp. Penalties kicking later, extra stats , ability to fight in higher zones and bragging right are rewarding enough for pilgrims for now.
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Old 12-31-2017, 10:50 PM   #14
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Quote:
Originally Posted by Joanna
Good idea but strongly oppose it will be only for pilgrims.

It's either for everyone or we still need new zones (W of T2 looks good for 91-92 zone)

Old strong players will like it but pilgrim should stay optional not making it mandatory due too many bonuses and QoL .

Instead it might be unlocked upon full upgrades or additional paid upgrade could be make to include that toggle.

Reason: it will take long time for new players to get ready for pilgrim and some people simply don't want to do it - instead they rather keep investing in gear.

Overall support but keep it for everyone...
I disagree. New players already have everything on the table needed to get strong. The bonus 20-80 lvls isn't necessary to become strong. It should be a bonus to be worked for. Pilgs are usually only done once caps have gotten pretty strong. Let them work for their bonus levels
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Old 02-02-2018, 02:09 PM   #15
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This idea is in consideration.
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Old 02-04-2018, 06:58 AM   #16
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Quote:
Originally Posted by Glitchless
This idea is in consideration.
figures after i leave.
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Old 04-08-2018, 01:23 AM   #17
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is this idea still under consideration? would love to see it in game :[
having no real place to go for some good high end spirits that don't weigh a TON would be nice :[ i'd pilg again just to be able to fight rw flying squirrel lvl 118 :\
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Old 04-30-2018, 11:19 PM   #18
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No support due to an exploitable mechanic for power leveling.
Currently, one in pilgrim can do PL for newbies in TM.
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Old 05-01-2018, 05:48 AM   #19
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would there be a way to stop that so this can still become a thing?
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Old 05-01-2018, 06:07 AM   #20
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true dat, so perhaps you shouldn't be able to turn it on/start fight/enter zone if you are grouped with a low lvl
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