Some Change to LG staves
Hello, gonna make it short.
After New Healer gear was released in form of Staff of Shielding, the previously popular weapon used by supportive role parties (Aka Staff of Guilding Light) became kinda shaby. Meh :/ the difference in Healing bonus is ONLY 3% and when comparing 5% to hit and Drain proof, id totally go for Drain proof bonus for PvP purposes. Im sure 90% of other healers would do the same nowadays. Its hillarious srsly. This was bugging me for so long, and i did enough of healing in arenas since i started playing...
Why not to change it somehow. For example change Guilding Light procs to 5% to hit and 5% to Green gem effects. (Or White gems, since its Light holy whateva)...
And OMG, Ebone Staff. Id suggest to change basic Hit chance % to 2% at least like on Lava vein quiver. Uptiering this staff is laughtable!!!
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