Quote:
Originally Posted by Blaze
crafting and such quests have been suggested before with no luck.
idc either way. don't support trading the tokens tho. not very fair 1 player can spend a couple mil to cap a skill vs crafters who spent years to cap them :{
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Things can change with time and Glitch seems to be working hard at keeping the game evolving in good ways lately.
As for fairness IF tokens were trade-able what is the difference in someone purchasing trophies to cap a skill? Also you are assuming tokens would have low exp per gold ratio which would be defined by the economy.
Yes historically to get to 100, as nore has stated, takes a lot of work/time and yes would devalue the primarily passive work they have put into the skill. But that gets political, help all people have a chance to cap "quickly" or let the old guard that already have capped maintain their status?
Change will always throw someone off the bus/cause them to adapt that is just what it does.