Short version because I failed to copy/recover my original intended post:
- Adding new items generally either does little for balance, or does too much and tips the scale, with some exceptions
- It is difficult to find Goldilocks solutions to bridge existing gaps between builds
- A tentative approach (along lines of Deft Finality, Min Damage) + evaluation of player feedback can help balancing effort
- Improving new player experience is key to expanding playerbase, which provides greater community feedback and more ideas/testing, this should be the main priority imo
- More diverse endgame goals will keep players engaged
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