Legendary runes
Old 06-08-2016, 12:32 AM   #1
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Default Legendary runes

Title says it all

some options for legendary runes could be any of the following

-lower RP cost (boring)
-% bonus runes give mild stat bonus in addition i.e. regen gives 100% + 40 reg
-Stat bonus runes give mild %bonus in addition i.e. clarify gives 80 mre + 35% mana regeneration
-combined bonus runes i.e. 10% gold and 10% xp
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Last edited by Nomicon; 06-08-2016 at 12:37 AM..
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Old 07-22-2016, 05:16 PM   #2
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support. would be great for loony since we have almost 2 billion RP and climbing. give us something else to do
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Old 07-22-2016, 11:36 PM   #3
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Support, especially things like gold + xp rune. Saves a rune slot and could just make the rune cost double or even triple what a normal one would.
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Old 07-24-2016, 10:51 AM   #4
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sup 100% , lg xp + gold bonus rune is an epic idea , op nomi
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Old 07-25-2016, 09:33 AM   #5
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I support.
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Old 07-25-2016, 02:27 PM   #6
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Support.

In addition I propose that LG runes could be augmented with extra powers .

For example if clan has rune that gives 10% dmg bonus they can choose second ability but it will be tiered and require territory/dominance that will be taken away from clan.

For example :
additional 2% experience would cost 100 terr/dom
4% would cost 500k etc.

It could also cost gold.

It should require whole clan to participate to make it fun.

A new second abilities would be great that can only go with LG runes such resourcing related bonuses , adventuring bonuses or things like you get extra 5 slots in inventory and storage. There is countless ways to make it fun.

Of course it would take time and has to be regulated somehow but it's raw idea how to build custom runes for clans depends of their needs.

Some might go for max dps while others will go max exp/resourcing.

I think it might be part of siege craft Glitch is planning.
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Old 07-25-2016, 06:24 PM   #7
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No support , the clans and playerbase are too small for this. If the clans and playerbase would be larger yes
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