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Please remove trade restrictions and one other thing.
Old 06-06-2016, 08:12 AM   #1
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Default Please remove trade restrictions and one other thing.

Heya more qol suggestions more on the mechanical side. Rather than ui side.

I feel very strongly that trade restrictions should be removed from Ns, At this stage in the games life the restrictions are unneeded as no amount of new players will be able to flood the game with gold. As i've heard from some of my clan mates that they are getting 6 digit gold rushes.

Its also highly disheartening to new players to not be able to buy things from others and only receive gifts. I know players can buy TCS for gold however it's hardly probable that a newer player would be able to farm up 1.5 m gold on 1 hour a day it would most likely take them until about level 45 ish to do so. Counting quest gold and drops. And not buying any gear.
On to the capped players who would be able to trade capped toons will want the other perks standard offers and thus will either buy TCS outright or from other players for the sole sake of farming effectively. Or they'll just trade it's a trade off but I feel the new player retention would pay for itself.

Another, thing that would be beneficial is increasing rt for everyoNE to three hours per day and maybe have no rt before level 20 so new players can play to their hearts content until twenty and than the three hours per player after again the other perks of standard and premium are more than enough.

It seems rather contradictory to want newer players to stay when their first day they can play at most four hours for free which for a brand new player if they're experienced in the genre I'd maybe level 6. And than after that I'd an hour a day. ONE of the main complaints I hear from veteran players is that newbies seem to plateau around level 20 when it really starts to slow down and all the skills open up.

Removing all trade restrictions from the game including virtue trade restrictions and increasing rt for everyone to three hours would do more overall good than harm. Rather than pay to interact like it is now. Make it pay to be competitive
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Old 06-06-2016, 10:30 AM   #2
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Old 06-06-2016, 11:20 AM   #3
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Quote:
I feel very strongly that trade restrictions should be removed from Ns
that would crush nod's economy

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around level 20 when it really starts to slow down and all the skills open up.
giving a base % to skills like "tho handed" and "wizardry" skill have would be nice.leveling 20+ skills is hard for new players and in order to see proper "poison arrow" procs for example they need it at least level ~30...

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Removing all trade restrictions from the game including virtue trade restrictions
epic exploit...even tho I'd really like it...

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increasing rt for everyone to three hours would do more overall good than harm
premium would get 9h then?lolz, idk how this would work

overall good suggestions but it would destroy the economy so idk if any of this could actually work...
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Old 06-06-2016, 11:43 AM   #4
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Easy button, anyone?
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Old 06-06-2016, 11:46 AM   #5
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trade restrictions from Ns would crush nod's economy as shade said. also less motivating to buy TCs in the first place.

increasing daily rt would do harm. if everyone was able to farm up even more gold and resources daily, the economy would be greatly affected, plus, less people would use TCs for RRT so it hurts glitch a bit too.
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Old 06-06-2016, 02:51 PM   #6
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Everyone would get three hours of rt per day regardless of account status (increased by that learning skill obviously).
There are other perks that make standard and premium worth it.

How would allowing Ns the ability to trade crash nods economy? Because they can do a couple quests and give the gold to an old toon?? Capped toons are bringing in 5-6 million an hour or more. So making new accounts won't crash anything. Unless someone makes like 6000 accounts per hour and completes the tutorial on each of them and does 6000 trades to their main.
I really fail to see how letting everyone trade would crash any thing. If you want to keep it restrictive limit the auction house to standard and premium, not player direct to player trades.

And on to the rt crashing the nod economy if everyone bought premium nods economy would crash is what your saying this isn't really the case as nit everyone would use the three hours everyday.
As for this hurting TC purchases. The capped players all ready get three hours a day. They still buy TCs to burn. The capped players trade using the auction house so restrict that to standard and premium and people will still buy the TCS.
Less incentive maybe bUT still more incentive for new and old players to stay and play.

Also what epic exploit? That someone could make a new toon and horde low level epics and flood the market?? That's a non issue craters have already done that. This would solely benefit new players who find an epic that they don't want or need and can trade it away with out having to spend 10$ real money.

And don't give me well that's less incentive to buy virtues cause its not when virts give an extra 3.33% EXP a piece. It's more incentive to feel like someone is trying to rob you in the current system.

Remember pay to compete not pay to interact. It seems weird yes but look at the perks of paid purchases.
Accell and dbl accell (get there faster) 155$. Premium and standard more space to equip use or store stuff and you can trade in the auction house. 20$ or 5$ a month respectively
Grinder spend 55 to farm still in effectively
Virtue pack trade the fancy equipment and level up up to twice as fast. 150$ish

So for someone to get all the upgrades your looking at dropping 355$ and than 20$ a month.
This game is trying to go in the mobile market and yea people will gladly drop 1-3$ on a whim with out thinking. However they are more likely if they like a game to spend more on big purchases. How do you make people like a game have it be open and accessible.
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Old 06-06-2016, 02:59 PM   #7
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Look at mobile games they're successful and they reward people with in game currency and paid **** all the time that's not what i'm suggesting though maybe as a one time reward for leveling up character to level 20 a TC which costs nothing for Jeff to produce wouldn't hurt especially at that range when it really starts slowing down.
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Old 06-06-2016, 03:54 PM   #8
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I agree with and support nearly all of this. The only alterations I'd suggest are:

Remove all virtue based trade restrictions on epics but not legendary. That way it will still be possible for people to show epics in trade windows for new players to buy virtues one by one.

On the rrt issue, instead of increasing everyone's rrt to 3 hours per day, implement daily quests that anyone can do to earn up to an extra hour or two of rt/rrt per day?

I personally do not see how allowing N's to trade items or use the AH would ruin nod's economy. At best its a huge improvement for new players, at worst it saves an old toon a TC spent on his alt ( 1 every 4 weeks). If someone cares to explain why they think it'd ruin the economy please feel free to explain why
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Old 06-06-2016, 04:31 PM   #9
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The current trade restrictions make sense, it is one of the primary motivators for a paid account. Even with the game's current restrictions there is pretty steady inflation happening. Furthermore, all of the issues discussed in this thread are solved for 5 bucks a month.

Thats like 16 cents a day.

But, for sake of the argument, let's explore what would happen...

The changes you propose sap would cause an inflation spike. The only way around it would be to associate accounts and limit the max number of toons per player allowed, or alternatively only allow one toon logged per IP at any given time.

Another option would be to allow multiple toons per ip, but only if all accounts were paid.

Otherwise too easy to build a free, unpaid, gold farming army and it would eventually put prices even further out of reach of new players, effectively killing nod.
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Old 06-06-2016, 05:31 PM   #10
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Quote:
Originally Posted by Nomicon
Otherwise too easy to build a free, unpaid, gold farming army and it would eventually put prices even further out of reach of new players, effectively killing nod.
This. the ideas are good for new players ease of playing. Nod as a hole, they are broken as hell and would destroy nod.
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Old 06-06-2016, 05:55 PM   #11
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Capped toons are bringing in 5-6 million an hour or more.
the highest I ever heard is ~2.5 mil with 25h rrt with all upgrades and premium.Idk, maybe I remember wrong, and people on s1 can truly can farm such numbers.

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Unless someone makes like 6000 accounts per hour and completes the tutorial on each of them and does 6000 trades to their main.
Jade's life in a nutshell. :]

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I really fail to see how letting everyone trade would crash any thing.
Ask Glitchless, because he's the one paying server maintenance.

Economy as "in game economy" would probably stay the same except for tc prices, that would rise, as
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even less people would buy them
.

From your point of view standard account literally has no purpose except for +5 slots in the inventory and double passive experience, while premium would still give double gold from chests, while tcs should be only bought for premium (double chest gold), 6h rrt, upgrades and virtues if someone really wants 3.33% bonus exp per virtue.Which honestly doesn't make sense.

If no one is buying tcs, there is no business, and therefore no money for Glitch to keep nod alive.Why throw money at something that you are not profiting on?

I might be wrong, but that's just my opinion.If I made a mistake somewhere feel free to correct me.

Quote:
Remove all virtue based trade restrictions on epics but not legendary. That way it will still be possible for people to show epics in trade windows for new players to buy virtues one by one.

On the rrt issue, instead of increasing everyone's rrt to 3 hours per day, implement daily quests that anyone can do to earn up to an extra hour or two of rt/rrt per day?
Support.

___________________________________

As for my suggestions on getting rid of restrictions for new players:

"Micro Time Card"-can be bought for 50 cents (buying in bulk won't give discount to prevent exploit, see below) and gives the following:
24h of face and removes trade restrictions or you can consume it for 35 min rrt (since it's 10 times cheaper than a time card which gives 360 min (10th is 36 min) (as if you were standard, except it doesn't increase your inventory, doesn't double passive experience) [can't be consumed if standard or premium is ongoing]

This would be a "Pseudo Time Card".Due to its real cheapness new players could see how trades work and get interested in game enough to buy a real Time Card.If they don't get interested enough, they will at least give some spare money to Nod.

Exploit explanation:if there was discount then 10 micro would be cheaper than 1 time card, making it better to buy 10 micro instead of 1 time card instead if you want to nom them for 6h rrt.

Also the most important part:~110 zones
For every 5 finished zone quests (1 boss, 2 collections and 2 killing) the player gets 1 soulbound micro time card from the seer that can't be taken even when pkked.This could introduce new players into deeper into the game without paying (especially because the 5th zone is fern groove (not counting troll bridge) where people start learning "more advanced" mechanics tricks, etc.), getting them more interested to play and go further.This "paid" status won't be able to stay forever 24/7 considering the time between zones, making small gaps at first, followed by massive ones, and finally no more micro time cards (~120 zones until ice volcano=>24 micro time cards).

Whether the player decides to buy micro or standard tc, that's profitable for both player and business.If you are a casual player that plays from time to time, a few micros are better and cheaper for you than a single tc that fades over 7 weeks (or 10 days).At the same time, considering the price which is 10 times smaller, but also gives more than 10 times less business is profiting.

As for 28 days of standard and its bonuses you will either pay 5 dollars for a tc, or 5 dollars (for 10 micro time cards) for 10 days of trade and no bonuses.When it comes to nomming, its either 360 min or 350 min.

Also purchasing virtues should be available via 10 micro cards, in case someone saves them, or is missing a few of them to complete a virtue.

With micro time cards new players will get deeper into the game thanks to the trade that it enables, and at the same time this can profit on casual players that play every once in a while.And depending on finished quests, the current players should get them as well.

As for exploiting gold and gear via alts, it could only be done in small amounts and actual work, as gold low level players get is really low, and not to mention the gear...Only exploitable on a small scale, especially because the delay between getting 1 increases, so people could trade/play successfully farm trophies and take item drops from alts.With such alt tactic until level 20 or so, as alts need to keep getting stronger so they could be used in higher level farming.

But after all, that is just my suggestion in a form of a giant post...
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Old 06-06-2016, 07:14 PM   #12
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who you calling a nutshell
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