Hybrid Arena Bonus System
Old 05-03-2016, 08:00 PM   #1
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Kitty is offline
Join Date: Oct 2015
Posts: 81
Default Hybrid Arena Bonus System

Essentially, last season a different bonus system was used, which felt like a better system overall, however I can see people who lack time to really make this efficient dislike it, so why not just merge the 2?

Essentially successive fights increasing the % every fights, the same way as it did in the 1v1 for when out of queue, however raise it to 10% when queuing, unless the successive fight's percentage is higher than 10%, in which case it'll be the one being taken in consideration instead of the flat 10% increase.

This is to make so that players that want to do as much arena as possible then farm/do adventuring skills are able to do it, just like people who wish to farm and do arena at the same time, it would also help so people who don't have many rune slots are able to switch rune for farming and pvp accordingly without being penalized for the other side.

It's also better for other things, such as beast bonus, who would do arena while on beast bonus? It's contradictory, however, if you're able to do it with the successive fight bonus, you'd actually be able to get more out of it. Effectively making hunting the beast a bit more interesting as well.

Another example would be if you wished to do extensive amounts of traveling to train adventuring, you would be able to do some doing arena at the same time, but you could do some doing arena and more after it too.
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Last edited by Kitty; 05-04-2016 at 06:42 AM..
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