Quote:
Originally Posted by Glitchless
DoT damage is mitigated when the damage occurs, not when the DoT is put on the target. It is not mitigated twice.
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Unfortunately, due to the fact that the DoT damage is put on the target based on an already mitigated amount, pet bleeds are essentially mitigated twice. (Testing revealed that crits for 637, 367, and 323 yielded total bleed amounts of 467, 267, and 226, respectively.)
Is this intentional?
I believe this would also apply for sharpened steel.