Retaining New Players
Old 07-09-2014, 09:35 AM   #1
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Default Retaining New Players

Give them a month of standard free when they start.

"But then people will make unlimited alts and log them in and collect bliss and trade it to their mains."

Well then, ban people who try to and make it clear that that is against the rules.

Boom, problem solved.

No bliss farming and new players have a month to level up to a level where it's feasible to be making a TC every month.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-09-2014, 04:50 PM   #2
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geef
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Old 07-09-2014, 05:50 PM   #3
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new players can't just me able to eventually save up for a TC in within a month. i've been playing since 2010 and i've only bought like 2 TCs. rest came from irl $$$
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Old 07-09-2014, 06:38 PM   #4
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i dont think giving players standard at the beggining of the game is the best idea. standard when they understand the game at maybe lvl 20 or so, where you have been around abit and understand most the game seems a better idea.

as it is, i dont agree with just giving free standard time away so much, i think there should be a way to earn it in game, such as quest coins or something similar, complete a quest, get 1 coin, at 20 coins you can trade in for three days standard, or 1 day premium. then the next time will be 40 coins for three days etc etc. something like that anyway
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Old 07-09-2014, 07:00 PM   #5
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I agree with chloe
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Old 07-09-2014, 09:31 PM   #6
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I agree with Chloe too.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-10-2014, 11:08 AM   #7
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yay popularity!
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Originally Posted by Glitchless

Honorable mention goes to Emiliastormrage, Roguetiger, Hustlerking, Chloe.


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