I'd love that. Thieves and PKs - two brands of PvPeople.
Thieves bet all they own instead of permadeath, but their first hit must be able to deal at least 10% of a target's health for those skills to work. Thieves cannot trade immediately after stealing something, they have to wait it out and wait for all the commotion to cool down before cashing the spoils. If he kills his target (doesn't escape) he becomes a PK. No matter what reason ("I only wanted to steal from him" still is murder in a court trial). Don't attack targets too weak for you.
If a thief gets caught, the hunter gets all the gold the thief had on him. If that amount was lower than the total gold the thief stole, the thief gets a "fine" (negative gold) equal to the difference. Successful thieves can trade their gold after a while. Once a thief is caught, he won't (or shouldn't) be stealing for quite a while. This prevents abuse because thieves have to raise skills to be effective thieves.
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Then, he's finished.
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