Old 11-05-2016, 05:34 AM   #421
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support i would love this to be used in game
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Old 11-05-2016, 08:09 AM   #422
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Quote:
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Try not to post anything already posted in this thread!
.-. this thread has 11 pages. that sounds like a LOT of reading.
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Old 12-09-2016, 10:25 PM   #423
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Iv been thinking about this kind of thing for a while. Kind of a twist on leveling sort of speak.

Skill Area: Stats
Skill Name: Combat Training
Skill level: 80
Skill Requirements: 25 billion total exp
Description: For every level in this skill, you will gain 1% bonus Combat EXP. 100% bonus at level 100. While this mode is on, you will receive no combat or spirit trophies. This skill requires 25x the normal EXP to level.
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Old 12-10-2017, 09:47 PM   #424
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Conditioning
40/60 Adventure Skill

Due to getting used to your equipment, this skill makes all items you have equipped feel up to 50% lighter.


Revisiting:

Refresh
Epic Psych Magic

This skill increases the amount of mana and mana regen by up to 25%


Marathon
Epic Death Magic

This skill increases the amount of energy and energy regen by up to 25%
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Old 12-10-2017, 10:38 PM   #425
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Support lots of these
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Old 12-11-2017, 12:39 AM   #426
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Good bump. Now would be an opportune time to submit new skill ideas or highlight the ones on this list that are most wanted.
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Old 12-11-2017, 08:15 AM   #427
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New Skill Big T
Suggestion: Have a skill for resourcing something like to Max Coinage or Big Game Trophies.

The skill could read something like this: This skill increases the amount and tier of resources you receive from level 81 creatures and higher provided you are max level. The effect increases with the level of the creature.

See thread Big T for more info
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Old 12-11-2017, 08:18 AM   #428
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Little T
A tea that when consumed increases the T of resource by 1 every 2 levels of the pot until t14 then by 1. Give resource pot!
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Old 12-12-2017, 12:02 AM   #429
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^ plz no
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Old 12-12-2017, 07:26 AM   #430
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Transmutation

This epic skill costs 25 times as much Xp as normal skills take.
This skill allows you to change the look of your armor. The lvl of this skill must be equal or higher to the lvl of the armor you transmute your armor into.

Transmutation costs half the crafting cost of the armor. No consumable recipe cost.
Armor stays transmuted upon sale to store and does not become soulbound upon transmutation.


Edit: make it work by picking from a list. rather easy to implement i'd say and it would be a decent mat/gold sink since vanity and silliness.
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Old 12-12-2017, 07:43 AM   #431
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Still dunno about Big T. Farming high end areas is done to afk farm. At least mostly..silly dotters..
Anyways, it would make you earn more by better resources even though you put less work into it. Seems kinda to favor the wrong players.
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Old 12-21-2017, 07:32 PM   #432
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Carry Over
Epic Combat Skill

This skill carries over up to 50% (30% for dot sourced) overkill damage you do from your last fight on your initial hit or shot of your current fight.

This could be an instant damage bonus or a damage over time effect. A new type of Dot with a high delay.

The overkill damage would not stack with new overkill damage and possibly capped depending on the level of the skill so it isn't too overpowered.

PvP fights reset the bonus to 0.
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Old 01-02-2018, 08:43 PM   #433
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Full Potential

Stat Skill

This skill increases innate secondary class bonuses by up to 50%. This skill requires a legendary class to work.
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Old 01-03-2018, 08:56 AM   #434
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Quote:
Originally Posted by beetdabrat
Full Potential

Stat Skill

This skill increases innate secondary class bonuses by up to 50%. This skill requires a legendary class to work.
I support this in theory; nevertheless, I would change: "This skill requires a legendary class to work" to This skill requires level 90 to work.
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Old 01-03-2018, 09:35 AM   #435
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Double deck.

Regular Social or crafting/artistry skill lvl 60

This skill allows items to overflow to second stack while downtiering by 1% per lvl of original stack.

At lvl 100 you are able to downtier whole stack (105) without any potential losses

As for now we can uptier stack of 104 but need to stick to downtiering stack of 53 or lower to prevent potential losses.

Useful for mobile devices as it eliminates need of constant stack splitting while downtiering.

Last edited by Joanna; 01-03-2018 at 09:37 AM..
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Old 01-03-2018, 12:49 PM   #436
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Support
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Old 01-21-2018, 04:08 PM   #437
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Unwavering

Epic/Legendary Death Magic

This skill can provide any aura with a no fail upkeep when maxed. (1% chance per point)


Camaraderie

Group Stat Skill

This skill provides up to an 10% bonus to the equipment stats of every group member when in the same square. If all three members have it maxed it stacks for up to a 33% bonus.
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Old 01-22-2018, 02:27 AM   #438
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Group stat skill would have a profound impact on group boss kill pages on tops list. No support.

I do however support Unwavering
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Old 01-22-2018, 08:35 AM   #439
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No support -.- all auras no fail upkeep means no mre / pre needed for most builds <.<
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Old 01-26-2018, 03:29 AM   #440
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Leech Life

Epic Weap skill

Up to half of all vamping effects are applied to bloodlets and are converted to a 2 minute heal over time. (Which would be called leech.)
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