Old 11-02-2012, 08:57 AM   #361
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Quote:
Good ideas. I was thinking it would be nice to have pet arenas as well, with pet gem pouches
Lol, no pet arenas >.< :\ lol
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Originally Posted by Glitchless
Atropos is correct.
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Old 11-12-2012, 06:51 PM   #362
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Gem Management
Epic Psych Magic

Every point in this skill grants a 1% chance to start with any gem in your 4th gem slot. You will also be able to use additional like gems at level 25 and 50 in this skill. Staff users will get an additional like gem at level 1 in this skill as well.

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Old 11-21-2012, 11:27 PM   #363
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Shaft of Ending
Level 80 Archery

Every point in this skill grants a 1% chance of your ranged shots to perform a mega crit on an opponent with less than 20% health remaining.

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enrage
Old 11-22-2012, 07:31 AM   #364
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Default enrage

this skill would work in tandem with aggrevation with taunts\challenge gems. gives a .2% chance to enrage mobs\players adding .1% damage and .1% chance to miss per lvl. the % i mentioned are just for the idea- they would have to be nerfed. also it would lower concentration and intelligence but increase MST and PST. all and all it would cause rage.

Last edited by oderman; 11-30-2012 at 09:30 AM..
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Old 11-23-2012, 02:57 PM   #365
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Symbiosis
Epic Beast Mastery

With this skill your pet attacks and heals will replenish your mana and energy by 0.1% per point of the amount of damage done. At level 100 10% of pet damage/heals will replenish your mana and energy.

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Old 11-27-2012, 02:40 AM   #366
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Wayward Traveler
Level 40 Adventuring

With at least 1 point in this skill you will gain adventuring exp every 100 steps as if you had reached a town. Every 2 points in this skill reduces the amounts of steps needed by 1. At level 100 in this skill you will need 50 steps to get the experience.

For reference town 4 to 5 is 19 steps. So even at 50 it will take a while to level adventuring.
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Old 11-28-2012, 02:25 AM   #367
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Mind Quench
Epic Stat

With 1 point in this skill you can select a second learning skill to train. The second learning skill will be 1/4 of the normal learning rate. Every point in this skill increases the rate by 3% making the second skill gain at normal rate at 100.

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Old 11-30-2012, 04:37 AM   #368
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Ancient Augmentation
Epic Social Skill

Every point in this skill increases rune power gained from your taxes and donations by 1% effectively doubling it at a skill of 100.

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Old 11-30-2012, 09:39 AM   #369
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peace of mind
this skill would have a% chance to avoid taunts and a lesser % chance to avoid mez/daze. Also if the enrage skill is implemented it will roll to negate it when taunted.
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Old 12-02-2012, 03:30 PM   #370
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Euphoria
Epic Protection skill

Every point in this skill increases in combat health, mana, and energy regeneration by 1%.

Deep End
Epic Psych Magic

This skill increases pst and mst by 0.25% per point.
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Old 12-07-2012, 03:37 PM   #371
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Unleashed Potential
Epic Stat

Every point in this skill increases your class bonus by another 1% making you able to go 6x the original bonus.

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Old 12-27-2012, 09:01 PM   #372
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Jugular bite - BM skill akin to rupture
This skill gives upto a 15% chance of causing a pets crit to cause all existing bleeding effects from pet crits to act immediately.
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Old 01-03-2013, 05:56 PM   #373
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Traveling-(adventuring) each level in this skill decreases your time stunned when entering combat encumbered by up to 50%, no matter how encumbered you are.
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Old 02-06-2013, 12:45 AM   #374
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Tomb Raiding
Epic Adventuring

Every point in this skill increases the effects of runes by 0.5%. At levels 40 and 85 an extra rune slot is unlocked allowing you to use up to 8 runes instead of 6.

Warehouse
Epic Social

Every point in this skill increases your storage space by 1.

Or

With 1 point in this skill you get a second storage page with the same amount of base slots and increases the space by one slot per point.

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Old 02-16-2013, 04:21 PM   #375
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Cross Pollinating
Epic Stat or Normal Learning skill

At level 1 in this skill you can use either type of trophy on any alter. Trophies that are not made for the alter grant half the experience. At level 100 in this skill these trophies will yield 80% of their experience.

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Old 05-06-2013, 07:53 AM   #376
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As there's such a proliferation of DoT staff skills, it'd be good to see some which affect non-magical DoT.

There's not really space in Weaponry, but a skill that extends the duration of bleed would be nice, and there could be one for stun, or simply a skill to boost both.

Sever Artery / Let It Bleed?

Surgical Knockout / TKO?

Acupunishment / Melee Precision?

Not really in a naming mood as you can probably tel
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Old 06-07-2013, 03:21 AM   #377
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Tunnel vision for all weapon users?
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Old 07-30-2013, 10:57 AM   #378
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beserk - with a shield equipped your melee damage will be increased up to 20% when your health falls below 25%

Merciless - with a shield equpped you're maximum melee damage is increased to 10% when,this skill is 100
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Old 08-16-2013, 12:57 AM   #379
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Gem Mastery
Level 1 epic skill (Death Magic)

Every 25 points in this skill grants detrimental gems an accuracy rating. The accruacy for gems maxes out at exceptional. If you have a staff equipped this skill grants a 15% bonus to all non dot detrimental gem effects and a 10% bonus to all healing gems at skill level 100.

Bow Mastery
Level 1 epic skill (Archery)

At level 100 this skill grants a 25% bonus to int, cnc and dex while auto shooting and doubles bow and arrow min damage.


Iron Will
level 80 epic skill (Protection)

At level 100 this skill grants a 33% bonus to armor class.

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Old 09-05-2013, 01:35 AM   #380
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Reinforce
Protection skill

At level 100 this skill doubles the time it takes for fading damage shields to halve. Making it 10 seconds instead of 5.

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