03-11-2011, 05:30 PM
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#281
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Guest
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Quote:
Originally Posted by beetdabrat
Heroic
Level 40 Stat
With this skill you take a heroic stance tricking creatures into thinking you're stronger than you actually are. Doing so gives you a 1 level bonus that affects what color the mobs are to you every 20 points. At level 85 and skill level 100 They would think you are level 90.
Legendary
Level 80 Stat
With this skill you take a heroic stance tricking creatures into thinking you're stronger than you actually are. Doing so gives you a 1 level bonus that affects what color the mobs are to you every 10 points. At level 85 and skill level 100 They would think you are level 95. This skill stacks with Heroic and can give up to 15 bonus levels.
Beet Da Brat
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support!
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03-30-2011, 09:17 AM
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#282
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Auction Master
TemariChan is offline
Join Date: Dec 2008
Location: With the man of my life.
Posts: 1,293
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Social Skill
Level Requirement - 60
Name - Wholesale
Every 5 points in the skill increases the amount of items you can auction by 1. Giving 20 more auctions to the max of 35 to 55 when the skill reaches 100.
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Do I care if you hate me, do you wanna know the truth? c'est la vie, adios, good riddance, @#$% YOU! ┌∩┐(◕_◕)┌∩┐
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04-03-2011, 11:51 PM
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#283
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Seer's BFF
FastStang is offline
Join Date: Aug 2008
Location: Chicago, IL
Posts: 556
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I refuse to read through 15 pages of ideas to see if this has been mentioned. New Skill Raggleblaggleflad. Ok you can change the name of the skill but anyways...at skills 25, 50, 75 and 100 you may equip another potion. This skill would be under main stats next to epicurious.
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New Skill - Jeffs Blessing |
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04-06-2011, 05:38 AM
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#284
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Boss Hunter
Vhazar is offline
Join Date: Sep 2008
Posts: 219
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New Skill - Jeffs Blessing
Every time I look at damage absorption gems I kinda like them but don't think they can be used efficiently together with healing gems. Here I come to idea that when healing gem is used on friendly target which is almost full health then 0.5% per level of the healing effect which would be wasted otherwise is turned into damage absorption shield. Hmm, perhaps % might be different depending if healing gem is immediate or over time.
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05-14-2011, 12:07 AM
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#285
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Followthrough
Level 80 Psych Magic
Every point in this skill gives you a 1% per point chance to hit with subsequent attacks when performing a double attack, trishot, or double cast as long as the first hit is successful. At a skill of 100 your subsequent hits will not miss nor be resisted but can still be parried and/or blocked.
Beet Da Brat
Last edited by beetdabrat; 05-16-2011 at 11:52 PM..
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05-24-2011, 07:23 PM
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#286
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Seer's BFF
FastStang is offline
Join Date: Aug 2008
Location: Chicago, IL
Posts: 556
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New adventuring skill:
Potionfiend (Or some other name)
Every point in this skill gives you a 1% chance of entering combat with a second potion.
Similar to my post above but different.....Do you even read these Mike?? lol
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05-24-2011, 07:34 PM
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#287
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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No.
__________________
My soul is continually in my hand: yet do I not forget thy law.
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05-24-2011, 08:29 PM
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#288
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Gem Pouch Expert
Jerzy is offline
Join Date: Sep 2008
Location: Finest Medallions
Posts: 277
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Quote:
Originally Posted by Ghortarr
support!
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support what this is supporting!!
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05-24-2011, 11:11 PM
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#289
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Gem Pouch Expert
God Stomper is offline
Join Date: Jan 2009
Location: Kansas
Posts: 494
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Death to Deadlyone:
Every point in this skill gives a 1% chance that every time Deadlyone (or any of his alts) says LMMFAO a midget will appear and taze the living crap out of him. At a skill of 100, he will be dead within days.
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08-09-2011, 01:22 AM
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#290
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Dual Mastery
Level 40 Weaponry
Every point in this skill grants a .1% haste while dual wielding weapons other than whips.
Dual Specialization
Level 60
Every point in this skill adds 0.1% more damage while dual wielding weapons other than whips.
Beet Da Brat
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08-09-2011, 06:35 PM
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#291
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Excavate
Level 60 Adventuring
Every point in this skill grants an extra 0.5% chance of the treasure chest to show up after a battle that yields experience.
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08-09-2011, 06:41 PM
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#292
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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im not a huge fan of the DW haste skill, simply cause 2h have a massive delay for the most part, and need the haste increase IMO.
DW do need a buff, but something like that would be better to benefit everyone instead of just 1 type
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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08-23-2011, 09:18 PM
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#293
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Rat Slayer
Moirathea is offline
Join Date: May 2010
Posts: 45
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I am sorry if this idea has already been suggested, but I propose:
"Feather Light"
Adventuring Skill unlocked at level 80
"Every point in this skill decreases the weight of all inventory items by 0.2%, effectively reducing the weight by 20% when this skill is maxed."
Such a skill would help advanced players collect trophies and hold other items without being so easily encumbered. This would also make the game more interesting for those advanced players who wish to keep on improving instead of making an alternate account.
Thanks,
Moira Thea
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09-19-2011, 07:27 AM
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#294
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Crab Defiler
jacenty is offline
Join Date: Mar 2010
Location: Poland
Posts: 90
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Quote:
Originally Posted by RogueTigeR
kinda the opposite of vengeance:
Weaponry (80)
Vigor/Zest: Every pt in this skill gives upto .25% haste to melee (.60% haste to 2h'ers), not including staffs or whips, depending on players hp%, opposite vengeance, and AGILITY!!!
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Or just add this 25% haste to vengeance skill
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09-24-2011, 12:54 PM
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#295
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Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
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Goblin Slave (80 adventuring)
Every point in this skill increases your character's weight limit by 20%. Additionnally, at skill level 50 and 100, your second and third equipment sets weight is entirely negated
I'd accept lowering the skill's level to 60 and only add either the first or second part.
Because there already is a skill to increase carrying cap, I'd prefer keeping only the second part, thus making it mildly useful for people that switch suits often (tanks and crafters, plus the few people that actually wear a suit when staff-walking.)
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10-03-2011, 07:01 AM
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#296
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Temporarily Suspended
spament is offline
Join Date: Jun 2010
Posts: 168
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Glitch can u do a skil pls for Paladin
to lose more hp and give more hp
now is 50%- hp and give heal 25% i think
tjhat skil
give max 80% -hp and give 40% more hp to select player
if u can else nvm and ty
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10-04-2011, 12:54 AM
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#297
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Boss Hunter
Zur is offline
Join Date: Feb 2009
Location: Arvada, CO
Posts: 131
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Slow Burn: Lvl 60 Learning skill
This skill increases the length in which a potion lasts. At 100, potions will last double their normal length. (2 hours instead of 1, obviously)
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10-20-2011, 12:00 PM
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#298
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Seer's BFF
FastStang is offline
Join Date: Aug 2008
Location: Chicago, IL
Posts: 556
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Effect Shatter Similar to Gem Shatter)
Allows you to shatter any effect cast on you, particularly taunts, since Cleanse doesn't do it.
Last edited by FastStang; 10-20-2011 at 03:00 PM..
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10-20-2011, 01:57 PM
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#299
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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Quote:
Originally Posted by spament
Glitch can u do a skil pls for Paladin
to lose more hp and give more hp
now is 50%- hp and give heal 25% i think
tjhat skil
give max 80% -hp and give 40% more hp to select player
if u can else nvm and ty
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for paladins they sacrifice 50% health for a 50% heal. the amount of health sacrificed can be lowered by leveling self preservation and self reflection.
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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10-20-2011, 02:04 PM
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#300
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Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
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When used on an ally, the health restored is twice what was lost (I don't know if this is actually affected by self pres (i.e: if self pres reduces the healing done)
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