Old 03-11-2011, 05:30 PM   #281
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Quote:
Originally Posted by beetdabrat
Heroic
Level 40 Stat

With this skill you take a heroic stance tricking creatures into thinking you're stronger than you actually are. Doing so gives you a 1 level bonus that affects what color the mobs are to you every 20 points. At level 85 and skill level 100 They would think you are level 90.

Legendary
Level 80 Stat

With this skill you take a heroic stance tricking creatures into thinking you're stronger than you actually are. Doing so gives you a 1 level bonus that affects what color the mobs are to you every 10 points. At level 85 and skill level 100 They would think you are level 95. This skill stacks with Heroic and can give up to 15 bonus levels.

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Old 03-30-2011, 09:17 AM   #282
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Social Skill
Level Requirement - 60
Name - Wholesale

Every 5 points in the skill increases the amount of items you can auction by 1. Giving 20 more auctions to the max of 35 to 55 when the skill reaches 100.
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Old 04-03-2011, 11:51 PM   #283
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I refuse to read through 15 pages of ideas to see if this has been mentioned. New Skill Raggleblaggleflad. Ok you can change the name of the skill but anyways...at skills 25, 50, 75 and 100 you may equip another potion. This skill would be under main stats next to epicurious.
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New Skill - Jeffs Blessing
Old 04-06-2011, 05:38 AM   #284
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Default New Skill - Jeffs Blessing

Every time I look at damage absorption gems I kinda like them but don't think they can be used efficiently together with healing gems. Here I come to idea that when healing gem is used on friendly target which is almost full health then 0.5% per level of the healing effect which would be wasted otherwise is turned into damage absorption shield. Hmm, perhaps % might be different depending if healing gem is immediate or over time.
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Old 05-14-2011, 12:07 AM   #285
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Followthrough
Level 80 Psych Magic

Every point in this skill gives you a 1% per point chance to hit with subsequent attacks when performing a double attack, trishot, or double cast as long as the first hit is successful. At a skill of 100 your subsequent hits will not miss nor be resisted but can still be parried and/or blocked.

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Old 05-24-2011, 07:23 PM   #286
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New adventuring skill:

Potionfiend (Or some other name)

Every point in this skill gives you a 1% chance of entering combat with a second potion.

Similar to my post above but different.....Do you even read these Mike?? lol
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Old 05-24-2011, 07:34 PM   #287
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No.
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Old 05-24-2011, 08:29 PM   #288
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Quote:
Originally Posted by Ghortarr
support!
support what this is supporting!!
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Old 05-24-2011, 11:11 PM   #289
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Death to Deadlyone:
Every point in this skill gives a 1% chance that every time Deadlyone (or any of his alts) says LMMFAO a midget will appear and taze the living crap out of him. At a skill of 100, he will be dead within days.
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Old 08-09-2011, 01:22 AM   #290
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Dual Mastery
Level 40 Weaponry

Every point in this skill grants a .1% haste while dual wielding weapons other than whips.

Dual Specialization
Level 60

Every point in this skill adds 0.1% more damage while dual wielding weapons other than whips.

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Old 08-09-2011, 06:35 PM   #291
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Excavate
Level 60 Adventuring

Every point in this skill grants an extra 0.5% chance of the treasure chest to show up after a battle that yields experience.
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Old 08-09-2011, 06:41 PM   #292
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im not a huge fan of the DW haste skill, simply cause 2h have a massive delay for the most part, and need the haste increase IMO.

DW do need a buff, but something like that would be better to benefit everyone instead of just 1 type
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Old 08-23-2011, 09:18 PM   #293
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I am sorry if this idea has already been suggested, but I propose:

"Feather Light"

Adventuring Skill unlocked at level 80

"Every point in this skill decreases the weight of all inventory items by 0.2%, effectively reducing the weight by 20% when this skill is maxed."

Such a skill would help advanced players collect trophies and hold other items without being so easily encumbered. This would also make the game more interesting for those advanced players who wish to keep on improving instead of making an alternate account.

Thanks,
Moira Thea
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Old 09-19-2011, 07:27 AM   #294
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Quote:
Originally Posted by RogueTigeR
kinda the opposite of vengeance:



Weaponry (80)
Vigor/Zest: Every pt in this skill gives upto .25% haste to melee (.60% haste to 2h'ers), not including staffs or whips, depending on players hp%, opposite vengeance, and AGILITY!!!
Or just add this 25% haste to vengeance skill
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Old 09-24-2011, 12:54 PM   #295
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Goblin Slave (80 adventuring)
Every point in this skill increases your character's weight limit by 20%. Additionnally, at skill level 50 and 100, your second and third equipment sets weight is entirely negated

I'd accept lowering the skill's level to 60 and only add either the first or second part.
Because there already is a skill to increase carrying cap, I'd prefer keeping only the second part, thus making it mildly useful for people that switch suits often (tanks and crafters, plus the few people that actually wear a suit when staff-walking.)
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Old 10-03-2011, 07:01 AM   #296
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Glitch can u do a skil pls for Paladin
to lose more hp and give more hp
now is 50%- hp and give heal 25% i think
tjhat skil
give max 80% -hp and give 40% more hp to select player

if u can else nvm and ty
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Old 10-04-2011, 12:54 AM   #297
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Slow Burn: Lvl 60 Learning skill
This skill increases the length in which a potion lasts. At 100, potions will last double their normal length. (2 hours instead of 1, obviously)
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Old 10-20-2011, 12:00 PM   #298
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Effect Shatter Similar to Gem Shatter)

Allows you to shatter any effect cast on you, particularly taunts, since Cleanse doesn't do it.
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Old 10-20-2011, 01:57 PM   #299
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Quote:
Originally Posted by spament
Glitch can u do a skil pls for Paladin
to lose more hp and give more hp
now is 50%- hp and give heal 25% i think
tjhat skil
give max 80% -hp and give 40% more hp to select player

if u can else nvm and ty
for paladins they sacrifice 50% health for a 50% heal. the amount of health sacrificed can be lowered by leveling self preservation and self reflection.
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Old 10-20-2011, 02:04 PM   #300
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When used on an ally, the health restored is twice what was lost (I don't know if this is actually affected by self pres (i.e: if self pres reduces the healing done)
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