Old 01-19-2010, 04:23 PM   #181
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Thank you for the comments.

Shield Boomerang
Level 60 Protection

Every level in this skill gives you a 50% chance to throw you shield after a successful block causing 2 damage per point.

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Last edited by beetdabrat; 01-21-2010 at 06:08 AM..
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Old 01-20-2010, 06:39 PM   #182
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Prospector
Level 60 Adventuring

Every point in this skill grants a 0.1% per point chance to have two treasure chests appear after battle.

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Old 01-24-2010, 04:24 AM   #183
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Ethereal Drain
Level 40 Death Magic

Every point in this skill grants a 0.25% per point chance of casting a 30 second regrowth equal to 25% of the direct damage or 0.5% per point chance for half of the damage over time gems total damage.

Stamina
Level 20 Beast Mastery

Every point in this skill grants a 10 chance to regenerate skill level energy over 60 seconds with unlimited stacking upon successful pet attack or heal. This skill must be at or above your pets level and equal to Clarity.

Clarity
Level 20 Beast Mastery

Every point in this skill grants a 10% to regenerate skill level mana over 60 seconds with unlimited stacking upon successful pet attack or heal. This skill must be at or above your pets level and equal to Stamina.

Fire and Ice cannot trigger these skills twice.

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Old 01-24-2010, 04:26 AM   #184
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hows about implementing some of these awesome skill suggestions glitchless instead of worthless PK "buffs"
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 01-24-2010, 05:30 AM   #185
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Two Handed Slash Spec
Level 40 Weaponry

Every point in this skill adds 0.5% per point to slash specs bonus while wielding a two handed slash weapon.

Two Handed Crush Spec
Level 40 Weaponry

Every point in this skill adds 0.5% per point to crush specs bonus while wielding a non staff two handed crush weapon weapon.

Two Handed Pierce Spec
Level 40 Weaponry

Every point in this skill adds 0.5% per point to crush specs bonus while wielding a two handed pierce weapon weapon.

which means at 100 in these skills you get 1.5x your regular specs bonus while using a two handed weapon.

Tax Evasion
Level 40 Social

If this skill is greater than or equal to your bartering you have a 2% chance to evade the goblin taxes on player to player gold transactions.

Mysterious Cast
Level 60 psych magic

Every point in this skill grants a 0.15% chance that your damage over time gem will act like a direct damage gem that is skill level - the dots total damage. The minimum damage can not go over half of the gems total.

Beet Da Brat

Last edited by beetdabrat; 01-24-2010 at 05:42 AM..
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Old 01-25-2010, 02:07 AM   #186
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Armor Piercer
Level 60 Archery

Every point in this skill grants a .25% that your shot will pierce the armor making it as if the opponent has 0 Armor Class.

Martial Arts
Level 80 Weaponry

Since you have become highly skilled with your melee weapon(s),
every point in this skill grants a 15% chance to follow up with various martial arts techniques that do skill level damage. This skill can trigger another instance of itself causing small combos.

Second Chance
Level 1 Psych Magic

Every point in this skill grants a 0.2% plus a 5% base chance of your once per draw gems to stay in play when cast.

Beet Da Brat

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Old 01-27-2010, 03:51 PM   #187
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wow.. I just read like this page only and I see about 15 skills that are worthy and already decently balanced..

Two Handed Crush Spec should actually be for all 2 handed weapons.. and would be the buff two handers need to actually balance them with DW..imo anyhow
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Old 01-29-2010, 02:02 PM   #188
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Weaponry:
Swift Strike: Every point in this skill has the possibility of increasing attack speed of melee weapons by .25%. This skill is heavily dependant on Agility and weapon weight.

Also posted here: http://forums.nodiatis.com/forums/no...e-agility.html
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Old 01-31-2010, 01:48 AM   #189
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Poisoned Tip
Level 20 weaponry

Every point in this grants a 0.25% chance of poisoning for target for 15 damage over 45 seconds with unlimited stacking while attacking with piercing weapons.

Infection
Level 20 Weaponry

Every point in this skill grants a 0.!5% chance that you crushing weapons will cause the wound to get infected doing 30 toxicity damage over 60 seconds with unlimited stacking. This includes staves.

Magic Shield
Level 40 Life Magic

Every 10 levels of this skill grants one automatic resistance when a staff is equipped. At skill level 100 10 spells will be resisted.

An icon will show up like with damage absorbers. It will activate at the beginning of each battle like Testudo.

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Old 02-07-2010, 04:56 PM   #190
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Weaponry

Sharpened Blade: Every point in this skill raises base of 10% poisonbolt damage for piercing weapons by .15% so at level 100 your chance to deal poisonbolt damage is 25%


Extended Blade: Every point in this skill will increase chance for slashing weapon wielders to dodge opponents attack by .15% but slows the rate of attacks by .25%


Bone Shatter: Every point in this skill raises chance for crushing weapons by .10% to "shatter" the enemy, slowing attack speed by 10% for 2 seconds

Last edited by RogueTigeR; 02-07-2010 at 05:05 PM..
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Prot SKills
Old 02-10-2010, 03:23 AM   #191
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Default Prot SKills

Stone Skin
Level 40 Protection

Every point in this skill increases your innate armor class by 2.

Defensive Stance -> Item is required
Level 1 Protection

When you have your defensive stance ring equipped you gain a 0.1% per level chance to block/parry depending on if you have a shield equipped or not. You also reduce your melee damage by a flat 10%.

Offensive Stance -> Item required
Level 1 Weaponry

When you have your offensive ring equipped you gain a 0.1% per level bonus to your melee damage. You also reduce your ac by 10% and your parry and block rate by 5%.

Ranged Stance -> Item Required
Level 1 Archery

When you have your range ring equipped you gain a 0.1% per point bonus to your ranged damage and accuracy and an additional 0.05% per point chance to kite. When in this stance you reduce your AC by 10% and your health by 5%.

Burst of Knowledge
Level 1 learning skill

Every point in this skill grants a 0.05% chance of getting an experience rush on your passive advancement.

Example say you get 20, 20, 10 per tick you get a rush on one of the ticks it would be 40, 20, 10 or 20, 20, 20 could also get back to back rushes if you're lucky.

The stance skills compliment an earlier suggestion for rings and you can choose whether you want to use the stance or not. May be a bad idea to take a 10% and 5% hit until the skill has leveled up a bit.

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Last edited by beetdabrat; 02-10-2010 at 03:43 AM..
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Old 02-10-2010, 04:15 AM   #192
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Wow Beet, those are EPIC. Nice work, can't wait to see more out of you
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Old 02-10-2010, 04:20 AM   #193
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Damn Beet, you are losing money and to be honest you are losing your time too. Your skill ideas are uber..... it would be awesome to see them happen..... so lets keep dreaming.
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Old 02-18-2010, 06:47 PM   #194
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Stat Skill
Level 80 required to access

Stamaticism - Each point in this skill decreases your Class Abilities cool-down time by 0.33% with a maximum reduction at level 100 of 33% (1/3rd).
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Old 02-21-2010, 05:01 AM   #195
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STATS
lv 60 skill

Class Mastery: every pt in this skill reduces class ability cooldown time by .5%, so at lv 100 class ability cooldown time is cut in half.
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Old 02-21-2010, 05:12 AM   #196
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i dont have a name for this

every point in this skill adds 1% effect to your class ability so that at lvl 100 the class ability does double its basic effect
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 02-22-2010, 03:04 AM   #197
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Degeneration
Level 60 Protection

This skill grants a 5% chance of damaging your opponent for in combat regeneration for skill level seconds when struck with melee, ranged or direct damage. The regeneration is based on your in combat recovery skills and if you're a Regener that bonus too.

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Old 02-24-2010, 01:04 PM   #198
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right iv thought about this a lil bit so consider it gus:

because the latest patch makes min damage more important against higher mobs than ur char i feel crushers are at a massive disadvantage, throughout the game; crushers sacrifice min damage for increasing max damage, but if max damage doesnt really count to mobs way above char lvl then crushers cant fight them, without having significantly better back-up skills than other players, they are at a disadvantage throughout the game because they are not able to kill mobs above their level as easily as piercers, hence a suggestion (or 2)

1) each mob above pink increases chance to miss an attack by a set percentage (for easyness sake lets say 2%)
2) a new skill, i suggest called Bravery is introduced instead of the latest patch; Bravery, for each level gained in this skill lowers the chance to miss whilst attacking a mob by 0.5% x (mob lvl - char lvl) up to a 50%

urm iv kinda confused myself with this, but hope u can understand, i trying to say that at a max skill of 100 the chance to miss a mob above pink is only 1% (or half what it would normally be) per mob level above char level, this would make things a lot fairer, but at the end of the day just a suggestion.

new skill: Bravery
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Old 03-15-2010, 01:14 AM   #199
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Protection

lv. 40

Parry Recover:
Every pt in this skill gives a % chance to heal equal to this skills level when parrying an attack, or missed by an attack

Kite Recover:
" when kiting an attack
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Old 03-20-2010, 08:33 PM   #200
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Life Magic lv 40

Miraculous Recovery:
Every point in this skill speeds up continuous never-ending heals by .5%, so that at level 100 these gems cool down time is halved.
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