I honestly don't think this needs fixing. If you know how they stack it's not a huge deal seeing the numbers decrease a little, sure it "slows down" a few of the powerful fast dots, but dots are meant to be drawn out, and it's more about the average than the power of them per sec. With all the dot procs that are 30 secs or longer, especially sharpened/slice with BMs, the wound from pets actually speeds up those dots...a lot actually, giving all the damage over 12-15 secs instead of the 10 for wound, so this "fix" could be counter-intuitive. I mean, sure it depends on just exactly how much damage the quick dots do together, but I think, if this is fixed the way I think it's going to be(all dots timers being separate), then sometimes this will result in faster kills, and sometimes it will be slower. I guess I'm thinking that average kill speeds will still be the same? So fixed or not, it doesn't really matter?
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