Another first-swing delay at the start of battle
I think I've found another bug relating to a delay in the initial swing when using weighted steel, but this one is a bit more specific than the previous.
I've found that when using a weighted steel aura, my initial hit is still delayed if I switch equipment sets right before combat. I guess I can see this making sense if the weighted steel aura is still active outside of combat and changing weapons initiates the delay of the weapon (that would have to be, otherwise people could exploit that by switching back and forth between huge damage weapons and tiny delay weapons during combat).
I think the bug part is that the delay is still present even if the next combat is started without the weighted steel aura active. I tested this several times and was able to duplicate the results regularly.
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