08-21-2012, 08:48 PM
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#21
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Boss Hunter
jackamoe is offline
Join Date: Mar 2010
Location: indiana
Posts: 105
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bump bumpidy bump bump bump ....
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08-22-2012, 06:33 AM
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#22
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Temporarily Suspended
dOWNer is offline
Join Date: Feb 2012
Location: duh bears
Posts: 331
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to much work, just make a piercing weapon that looks like a hand , problem solved
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08-22-2012, 06:58 AM
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#23
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Boss Hunter
Syn is offline
Join Date: Aug 2012
Posts: 106
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Quote:
Originally Posted by Jadakris
Rings and Necklaces ftw!
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'cause we all know how effective bling armor and weps are
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really? seriously?

"Scepticism is the first step towards truth."
Pensées Philosophiques (1746)
Denis Diderot
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08-22-2012, 11:17 PM
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#24
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Boss Hunter
jackamoe is offline
Join Date: Mar 2010
Location: indiana
Posts: 105
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Whyle it is true that this idea will require a lot of work , however i truely believe that it will innovate Nodiatis and will give it new and unique gameing experience. whyle we do have a fair ammount of options to currently play with, many players have "been there , done that" whyle this new system of fighting will allow the player the ability to be a half melee half caster machine , insureing a new and balanced type of player with many diffrent ways to use it. with all that being said , do you truely not believe it to be worth a bit of work to get it up and going , and we could even make it faster comeing if we continue to get ppl to post in here and submit opinions on it and even ideas about it , every bit could potientally help, so y not help make our game a bit better ?
--Jackamoe
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08-23-2012, 10:31 PM
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#25
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Rare Collector
terrorbladestorm is offline
Join Date: Nov 2010
Posts: 912
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i actually support this
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08-23-2012, 11:02 PM
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#26
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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We already use our damn hands for holding weapons.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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08-23-2012, 11:19 PM
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#27
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Gem Pouch Expert
Deadlyone is offline
Join Date: Oct 2010
Location: IN DAT BIG PHX 602 WHERE WE KILL SNITCHZ N BURN HATERZ ALL DAY EVERYDAY, US PHOENIX,ARIZONA
Posts: 360
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Quote:
Originally Posted by Huggles
We already use our damn hands for holding weapons.
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I said that already in page 1 >:P
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08-23-2012, 11:20 PM
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#28
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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I'm just repeating it for the jewelry obsessed fruitcakes.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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08-23-2012, 11:30 PM
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#29
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Gem Pouch Expert
Deadlyone is offline
Join Date: Oct 2010
Location: IN DAT BIG PHX 602 WHERE WE KILL SNITCHZ N BURN HATERZ ALL DAY EVERYDAY, US PHOENIX,ARIZONA
Posts: 360
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Quote:
Originally Posted by Huggles
I'm just repeating it for the jewelry obsessed fruitcakes.
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O_0
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09-02-2012, 09:50 AM
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#30
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Boss Hunter
jackamoe is offline
Join Date: Mar 2010
Location: indiana
Posts: 105
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Quote:
Originally Posted by Huggles
We already use our damn hands for holding weapons.
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only a coward needs a weapon to fight :P
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09-20-2012, 10:58 PM
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#31
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Boss Hunter
jackamoe is offline
Join Date: Mar 2010
Location: indiana
Posts: 105
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bump
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11-30-2012, 12:30 AM
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#32
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Boss Hunter
jackamoe is offline
Join Date: Mar 2010
Location: indiana
Posts: 105
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bump .... agian
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support some |
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11-30-2012, 09:48 PM
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#33
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Gem Pouch Expert
oderman is offline
Join Date: Nov 2009
Posts: 339
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support some
the basis of this idea has merit. for what need is a sword to those who have forged their bodys in the fire of their will? unarmed combat would be a great idea. instead of magic, as you level unarmed combt you will have chances to pull off combos that could cripple,blind,stun,paralyze,compound fracture(bleed),strike back...the options could be limetless(@certain levels of it). as far as armoring all you would need is lvl suiting and equip gear that adds body defence(stone skin) and equip arm bands,sashes,head bands,shin guards and belted robes(by color) all of which would add greater stat enhances than normal gear. all of this could be possible through the stictest of adherence foregoing any other equipment and spells (unless you find a way to unleash a masters chi.
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how rings could come into play |
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11-30-2012, 10:18 PM
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#34
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Gem Pouch Expert
oderman is offline
Join Date: Nov 2009
Posts: 339
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how rings could come into play
evwry 10 levels (one for each finger+thumbs) you could have a ring added to gem pouch (max 10 @ lvl 100) and rest of pouch full of escapes (cant add rings to gem pouch when other gems are in there--exept for derinium and such--and if even 1 ring is in you cant add gems) by donning a ring it is used as a 1 time gem(releases chi) or it stays on (recastable type chi releasing--lower power) or it stays on/active( aura type//Hot-regening-defensive capabilities as in parrying, strike back, counter....so much can be done if only a little thought and a crap load of work were put in. of course you could prob allow gem bag to be filled with rings as well...seeing as you could only have 6 rings equiped @ a time. just thinking aloud here.
Last edited by oderman; 11-30-2012 at 11:49 PM..
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and... |
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11-30-2012, 10:36 PM
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#35
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Gem Pouch Expert
oderman is offline
Join Date: Nov 2009
Posts: 339
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and...
when equiping weapons or armor not suited to unarmed combat (even 1 piece) all unarmed bonuses are negated.
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couple ring ideas (please read above posts 1st) |
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11-30-2012, 11:32 PM
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#36
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Gem Pouch Expert
oderman is offline
Join Date: Nov 2009
Posts: 339
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couple ring ideas (please read above posts 1st)
flurry-melee haste
stone skin-adds defense
counter-counters physical attack(acts like deflect)
bide time-lowers attack speed and ups attack power
charge up-next chi attack has chance to add daze/mez/stun
focus-ups chance to hit
read aura-take advantage of an opponents mind set to avoid attacks
cripple-high chance to stun
aura explosion-high chance to mez
socket punch-high chance to daze
fracture arm-slows attack speed
fracture leg-opponent can't flee
compound fracture-high bleed damage over time(cant be proc'ed again until bleed damage is over)
peace-slows attack speed on self and grants regen% and parry%
i'll share forums.
Last edited by oderman; 11-30-2012 at 11:42 PM..
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12-01-2012, 09:28 PM
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#37
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Boss Hunter
jackamoe is offline
Join Date: Mar 2010
Location: indiana
Posts: 105
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wow you really though tht through , and i actully agree with a lot of that , takes my origional gauntlet idea and hand more hand to hand combat into it , infact imquie fond of the idea , if it ever got put into the game id reroll into that type of class in a heartbeat :P
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12-04-2012, 12:51 PM
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#38
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Boss Hunter
jackamoe is offline
Join Date: Mar 2010
Location: indiana
Posts: 105
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bump
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01-03-2013, 04:50 PM
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#39
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Boss Hunter
jackamoe is offline
Join Date: Mar 2010
Location: indiana
Posts: 105
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you all know you want gauntlets , break away from the gems and pointy weapons , and kill sumthin with ur fists ! LIKE A MAN ( or manly woman ) ! ! !
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01-04-2013, 08:58 PM
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#40
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Temporarily Suspended
Ripple is offline
Join Date: Feb 2009
Posts: 211
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Tomany words but it looked like monk class. BUMP
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