09-24-2018, 07:50 AM
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#21
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by Kirito
Why not just change the fixed healing numbers to % max hp heals?
10k hp heals 1% = 100
But if 50k hp 1% = 500
Thus the item is more relevant having more hp?
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Definitely an interesting idea, as is the idea to make them melee stat items.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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10-09-2018, 10:36 AM
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#22
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Another suggestion:
Demon Eye Hell Hammer
1H Crush
Damage: 35-305
Delay: 41
Accuracy: Epic
Str: 10
When striking an enemy with this weapon you have a chance to cause them to be treated as having under 20% health for the purpose of receiving detrimental effects for 1.25 seconds. Also provides a 7% chance to hit with all attacks.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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10-29-2018, 09:41 AM
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#23
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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A few suggestions for Cudgel of Cursed Blood:
Gives wearer a 7% chance to successfully hit with all attacks and and has a chance to inflict disease dealing 600 damage over 10 seconds to the user and all enemies on a successful hit.
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When used, applies a 9% devampiric health aura on the user. On a successful hit, this weapon applies an aura on the target causing it to take 9% more damage. Also provides a 5% chance to hit with all attacks.
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Same as it is now, but when blocked the disease applies to all enemies, 400 over 10 seconds. Double damage if there is only one enemy.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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10-29-2018, 12:34 PM
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#24
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Axe of Soul Stealing
When striking an enemy with this weapon you have a chance to apply an aura to your opponent which reduces their mana, energy, and HP regen by 5% and causes the lost regen to be given to you.
I didn't know quite how to word it, but the idea is that your enemy takes a penalty to all types of regen and yours increases by the amount they would lose out on.A single burst of HP, Mana, and Energy on hit would probably work best.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Heaven Shock Bow seriously needs a buff/ rework |
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11-16-2018, 04:19 AM
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#25
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Gem Pouch Expert
Lakki is offline
Join Date: Dec 2012
Location: Arizona or anywhere sandy!
Posts: 359
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Heaven Shock Bow seriously needs a buff/ rework
|Heaven Shock Bow|
Damage 4-277
Delay : 46
Int 5: , Cnc : 4 , Dur : 2 , Reg : 9
This bow provides a 21% bonus to all heal and cure gems and has a chance to deal 60 forsaken damage over 15 seconds when landing a ranged shot.
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I honestly forgot this bow existed for a while, but then i noticed the master on AH, and that not a single toon in the arena queue uses this item, except for Brau. I could not find a reason as to why, anyone would want to use this bow. I spoke with Freaky, Tsutsu, and Algamis about it, and they told me it's to make a healer / archer. After long discussion, it is apparent that there just isn't enough stats to properly run a healer/archer and staff can do it better.
The bow has surprisingly similar stats to demontendon, but the disappointment on this bow is that it has 10 less minimum damage, but 1 less delay. i'm not even sure how that makes much sense lol, the bow already shoots very slow, why so little min?
it's apparent that both these bows are not doing so well in terms of popularity rate, But i honestly think Heaven Shock is worse.
You could probably get away with running Ranger's Earthflow bow as a healer archer, while getting the 16% bonus to the green heal gems, as well as the mana/energy needed to upkeep them better. So this is probably better than running heaven shock, with just it's mediocre 21% heal/cure boost and useless DPS proc.
my Suggestion for Heaven Shock bow is : raise the heal/cure proc from 21% to 30% and raise its Forsaken proc to at least 120 over 15 seconds, because it just doesn't do much. there is basically no incentive to using this bow, as a one-shot archer, or as a healer archer. It seriously needs buffs, or a proc overhaul. When I think of a bow, that probably Zeus would use, heaven shock, i don't think of this bow at all.
Last edited by Lakki; 11-16-2018 at 04:32 AM..
Reason: lower the delay on shock tew :c
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11-16-2018, 04:58 AM
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#26
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Neophyte
Kirito is offline
Join Date: Oct 2014
Posts: 23
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Quote:
Originally Posted by Lakki
|Heaven Shock Bow|
Damage 4-277
Delay : 46
Int 5: , Cnc : 4 , Dur : 2 , Reg : 9
This bow provides a 21% bonus to all heal and cure gems and has a chance to deal 60 forsaken damage over 15 seconds when landing a ranged shot.
__________________________________________________ __________________
I honestly forgot this bow existed for a while, but then i noticed the master on AH, and that not a single toon in the arena queue uses this item, except for Brau. I could not find a reason as to why, anyone would want to use this bow. I spoke with Freaky, Tsutsu, and Algamis about it, and they told me it's to make a healer / archer. After long discussion, it is apparent that there just isn't enough stats to properly run a healer/archer and staff can do it better.
The bow has surprisingly similar stats to demontendon, but the disappointment on this bow is that it has 10 less minimum damage, but 1 less delay. i'm not even sure how that makes much sense lol, the bow already shoots very slow, why so little min?
it's apparent that both these bows are not doing so well in terms of popularity rate, But i honestly think Heaven Shock is worse.
You could probably get away with running Ranger's Earthflow bow as a healer archer, while getting the 16% bonus to the green heal gems, as well as the mana/energy needed to upkeep them better. So this is probably better than running heaven shock, with just it's mediocre 21% heal/cure boost and useless DPS proc.
my Suggestion for Heaven Shock bow is : raise the heal/cure proc from 21% to 30% and raise its Forsaken proc to at least 120 over 15 seconds, because it just doesn't do much. there is basically no incentive to using this bow, as a one-shot archer, or as a healer archer. It seriously needs buffs, or a proc overhaul. When I think of a bow, that probably Zeus would use, heaven shock, i don't think of this bow at all.
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I don't feel an increase to heal% will make the bow any more desirable, however if you wouldn't mind buffing aliangel gear into small hp% procs then add an effect on this bow to increase the usefulness of aliangel by a scaling value based on tier (110%, 115% etc) I feel it might make it more useful, if however you wanted to leave it the same, why not modify it to be more useful to only never-ending heal gems (sylvain, gaia etc) possibly giving either a scaling increase for them or a flat amount, possibly double???
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Geef rare Whips and Staves Glitch!
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11-19-2018, 03:32 AM
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#27
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Boss Hunter
Brau is offline
Join Date: Mar 2016
Posts: 85
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Quote:
Originally Posted by Lakki
|Heaven Shock Bow|
Damage 4-277
Delay : 46
Int 5: , Cnc : 4 , Dur : 2 , Reg : 9
This bow provides a 21% bonus to all heal and cure gems and has a chance to deal 60 forsaken damage over 15 seconds when landing a ranged shot.
__________________________________________________ __________________
I honestly forgot this bow existed for a while, but then i noticed the master on AH, and that not a single toon in the arena queue uses this item, except for Brau. I could not find a reason as to why, anyone would want to use this bow. I spoke with Freaky, Tsutsu, and Algamis about it, and they told me it's to make a healer / archer. After long discussion, it is apparent that there just isn't enough stats to properly run a healer/archer and staff can do it better.
The bow has surprisingly similar stats to demontendon, but the disappointment on this bow is that it has 10 less minimum damage, but 1 less delay. i'm not even sure how that makes much sense lol, the bow already shoots very slow, why so little min?
it's apparent that both these bows are not doing so well in terms of popularity rate, But i honestly think Heaven Shock is worse.
You could probably get away with running Ranger's Earthflow bow as a healer archer, while getting the 16% bonus to the green heal gems, as well as the mana/energy needed to upkeep them better. So this is probably better than running heaven shock, with just it's mediocre 21% heal/cure boost and useless DPS proc.
my Suggestion for Heaven Shock bow is : raise the heal/cure proc from 21% to 30% and raise its Forsaken proc to at least 120 over 15 seconds, because it just doesn't do much. there is basically no incentive to using this bow, as a one-shot archer, or as a healer archer. It seriously needs buffs, or a proc overhaul. When I think of a bow, that probably Zeus would use, heaven shock, i don't think of this bow at all.
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You are right, this bow is totally useless, one cannot create a healer by using this bow because healing gems costs lots of mana / energy.
To shoot that bow, insane amount of DEX is needed and to get near max DMG one needs a lot of CNC / INT thus unable to pump stats to PST, MST, MRE or PRE.
Maybe an archer mediocre healer could be built for PVE, vamp rune might perform better that the outcome of an archer healer with that bow 
Curious about stoic continual cure, i guess it's boosted, but the amount is too small to worth it.
In order to make dcdd archers possible, Glitch has added 5 items to the game, i doubt that he would add more items to make archer healer possible.
Proposal for refactoring this LG:
1) Increase low dmg, decrease max damage and decrease delay so that this bow could be shot and get a steady damage curve without needing a lot of DEX and INT / CNC.
2) Switch cure buff to chance to perform a stun when shooting an arrow, because the bow name kinda implies a heaven strike.
3) Switch ... to increase the effect of continual restoration gems when using this bow, i would appreciate if i could switch mana and energy theft runes to something more useful.
4) Switch ... so that when shooting this bow, the entire group gets a range haste aura.
Thanks Lakki for bringing this up.
Last edited by Brau; 11-19-2018 at 03:36 AM..
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