Old 11-26-2009, 02:31 PM   #141
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An idea for a weapon master class skill.

Can't think of a name but is something like:

Each level in this skill makes 0.2% of all xp gained in slashing, piercing or crushing to go to the other two skills as well. Maximum level can not be higher than class lv.
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STAT SKILL: Stamina
Old 11-29-2009, 08:43 PM   #142
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Lightbulb STAT SKILL: Stamina

Stamina:


Reduce amount of time lost in rested time after combat by 0.06 seconds from the default 60 seconds when fighting greys to completely eliminate this loss at a skill level of 100.


This shall be one of the original stats

Last edited by Qwan; 11-30-2009 at 05:30 PM..
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Old 11-30-2009, 12:24 AM   #143
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Learning skill- transmutation:this skill gives you a .25%chance, up to 25% at max skill of 100, to "transmute" your combat trophys to spirit trophys and vice versa at a loss of 75%XP, 50% exp loss at level 50, and at level max of 100 there is a 25% loss of exp. if the skill fails it destroys your trophy. can only be used on stacks of 5 until lvl 50 which procures a stack of 10 and when maxed up to a stack of 20. Right click on trophy(s) for option.unlocked at level 20.

Last edited by oderman; 11-30-2009 at 01:30 AM..
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Old 11-30-2009, 05:31 PM   #144
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Quote:
Originally Posted by Qwan
Stamina:


Reduce amount of time lost in rested time after combat by 0.06 seconds from the default 60 seconds when fighting greys to completely eliminate this loss at a skill level of 100.


This shall be one of the original stats
You do have to admit, it is a good idea.
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Old 11-30-2009, 08:14 PM   #145
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Quote:
Originally Posted by Phatlewt
Call it Self Preservation or w/e.

At level 100 reduces the damage you inflict on yourself after being dazed by 50%.


Quote:
Originally Posted by Glitchless
Good idea, add it to the sticky skills thread and it will be considered in the future.

Endorsed.
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Old 12-03-2009, 12:42 AM   #146
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Weaponry
Agile Blade- every point in this skill shortens delay of all melee weapons, 2H, DW, and single wileders, by a percentage. Highly dependant on agility and dexterity.
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Old 12-03-2009, 01:48 PM   #147
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Protection
Fleet Feet- every point in this skill provides up to 0.2% chance (depending on your combined DEX and AGI) to dodge attack and make opponent miss.
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Old 12-03-2009, 09:52 PM   #148
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Learning
TimeCredit- every point in this skill adds 2 mins onto timecard use for rt.
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Hopefully these get pick up
Old 12-04-2009, 04:33 AM   #149
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Default Hopefully these get pick up

Ranger: Double Strafe (copy from other game Ragnarok Online) instantly attack twice for 1x to 1.5x of normal dmg (so +.5% per skill level) with a cool down of 15 to 5 seconds (reducing cool down by .1 seconds per skill level). This skill has 50% hit compare to normal attack. Feel free to leave suggestion on mana/energy consumption to use this skill.

Archer: Sniping (copy from Florensia) Stop attacking for 3 seconds then unleash a guarantee shot to the head dealing 2x to 6x or normal dmg (Lv 1 = 200%, +4% per skill level making 600% at lv 100 of this skill). This is a guarantee hit with +70% chance of crit. Cool down of 20 to 10 seconds (reducing cool down by .1 seconds per skill level). Feel free to leave suggestion on mana/energy consumption to use this skill.


Warrior: Execute (name copy from WoW, effect copy from DotA: Huskar, Sacred Warrior) Use his own life to infuse into a devastating blow. Consume 1% current HP per use to deal 1.5x max dmg to 2x max dmg (+.5 % max dmg per skill level). Cool down 13 to 3 seconds (reducing .1 seconds per skill level). Note: This skill counts has same hit rate as regular attack.

Necromancer: Reaper's Scythe (Copy from Necrolyte in DotA) Summon Hell's Reaper to cut down foe dealing damage base on foe's missing life. From .4 point of dmg per 1 point hp missing TO .9 point of dmg per 1 point of hp missing (+.005 per skill level). Cool down and energy/mana consumption: need suggestion because this skill means instant death @lv 100 for anyone 40% hp.
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Old 12-05-2009, 03:17 PM   #150
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Put class skills in the class ability thread... it was designed for ideas about the new class skill/abilities update coming at the end of this month
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Old 12-06-2009, 02:27 AM   #151
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Sprint
Adventuring 40

Every point in this skill grants a .5% chance of running from one tile to the next. the run would take half the time a walk would.

Basically the animation of going from one tile to the next is twice as fast.

Mounting
Adventuring 40

You unlock a mount at 33, 66, and 100 in this skill. the mount must be looted/bought from the pet shop.

The first mount will let you choose to move one or two tiles in either of the primary directions (n, s, e, w).

Second mount will allow the first pets ability + add the ability to move one tile in the diagonal directions.

The last mount will allow you to move one or two tiles in all 8 directions.

The mounts will be rare so they will be hard to loot and expensive in store or can be epic. Can us them in your inventory like travel gear and each mount supersedes the others.

Beet Da Brat

Last edited by beetdabrat; 12-06-2009 at 02:49 AM..
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Old 12-07-2009, 12:29 AM   #152
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Quote:
Originally Posted by RogueTigeR
Protection
Fleet Feet- every point in this skill provides up to 0.2% chance (depending on your combined DEX and AGI) to dodge attack and make opponent miss.
bump...i think since we have a parry, a block, and a kite, we need a skill that will cause the % chance of a miss to increase.
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Preservation
Old 12-09-2009, 10:50 AM   #153
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Lightbulb Preservation

I recommend that the following be an Adventure skill:

Preservation
This skill reduces the percentage at which trophies decay each day by X percentage points for each point in this skill.
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Old 12-11-2009, 05:27 AM   #154
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Adventuring 60
Greedy Heart: every point in this skill raises avg treasure chest gold by x%
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Old 12-12-2009, 05:09 PM   #155
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Recognition: Lowers the amount of weight Equipment or Trophies by **% per level.


idk if a weight reduction skill was already posted but been thinking about this for a long long time
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Old 12-16-2009, 06:39 PM   #156
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Quote:
Originally Posted by Pasterqb
Recognition
Lets you inspect all the other players skills such as Slashing Slice Crushing and yatta yatta yatta if Recognition is greater then theirs. or you could make it higher than their player level.
LOL because asking isn't enough
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Old 12-20-2009, 09:32 PM   #157
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Protetion:

Tumble/Roll: Every point in this skill provides upto 0.2% chance (depending on AGI) to cause melee, ranged, and DD attacks to miss due to a "Roll" or "Tumble"
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Old 12-21-2009, 01:07 AM   #158
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Affection
Beast Mastery

Ever point in this skill adds a 1% per point to enchant bonuses added to your pets doubling them at skill 100. Having a whip equipped adds an additional 1% per point to enchant bonuses tripling them at skill 100.
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Old 12-21-2009, 03:51 PM   #159
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Passive Skill

Enhanced Training (level 80 skill). Every 10 levels in this skill allow you to train your skills as if you were 1 level higher.

eg. a level 80 with enhanced training level 10 would be able to train skills to 81 without an experience penalty. If enhanced training were at level 50 they could train to level 85 before the penalties kicked in.
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Old 12-21-2009, 04:08 PM   #160
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Quote:
Originally Posted by shadydingo
LOL because asking isn't enough
So you ask EVERY single player you see about all their skills? Seems very time consuming you must been on for days without logging off. Plus people never lie over the internet.
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