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Old 01-04-2013, 09:12 PM   #41
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still support
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Old 02-18-2013, 07:23 PM   #42
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I too still support this ...
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Old 03-18-2013, 07:42 PM   #43
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Bump i say ! ! !
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Old 03-25-2014, 02:41 PM   #44
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*uses necromancy powers to revive year old idea*
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Old 04-22-2014, 02:24 PM   #45
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Are we still interested in this? Glitch says he doesn't like the idea of punching stuff. I'm punching stuff on my toon atmo. I'd support a sort of unarmed class, but I think that it'd need to be heavily based on /not/ taking damage (paarries) and forcing stronger and stronger enemies against themselves. As it is now, the best class for unarmed is an Alcoholic Tactician for parry and exp bonuses. Kinda the opposite of the awesome we all want in a fist fighter.
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Old 04-23-2014, 03:21 AM   #46
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Punching stuff is stupid.
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Quote:
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Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 04-23-2014, 07:46 AM   #47
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Quote:
Originally Posted by Huggles
Punching stuff is stupid.
It may be stupid, but it's fun

(You're not very friendly for a huggles)
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Old 04-23-2014, 09:58 AM   #48
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he's a troll, sooooo............
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Old 04-23-2014, 01:05 PM   #49
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I'm not trolling. Many things in Nod make no sense at all. However, Glitchless got it right when he made fists not do as much damage as giant axes or spears.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 04-23-2014, 01:32 PM   #50
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Quote:
Originally Posted by Huggles
I'm not trolling. Many things in Nod make no sense at all. However, Glitchless got it right when he made fists not do as much damage as giant axes or spears.
And I don't /want/ punching to hit as hard as giant axes or spears. I want it to be a defensive class where you focus on not getting hit and crippling your opponents or disarming them or hitting pressure points or whatever else. Fists don't hit for much, but in the hands of one who has forged their mind and body for the sake of using them they should be capable of being useful in their own way.
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Old 04-23-2014, 02:13 PM   #51
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you're playing the wrong game for that then.... As soon as you start playing, the first you're told to do is buy an iron gaff.
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Old 04-23-2014, 02:15 PM   #52
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...Which you immediately discard in favor of punching things. It's better this way.
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Old 04-23-2014, 03:23 PM   #53
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Krim, don't bother. He doesn't listen to anyone telling him it isn't worth it even when proof is shown that his "calculations" are wrong.
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Old 03-24-2015, 01:47 AM   #54
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bump ! for the love of all thats holy bump then empliment ! ! ! ! !
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Old 06-11-2016, 02:16 PM   #55
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its been 5 years since i posted this ... we know its not gunna happen ... but i still support it >.>
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Old 06-11-2016, 03:24 PM   #56
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Quote:
its been 5 years since i posted this ... we know its not gunna happen ... but i still support it >.>
Damn you sure want hands to prevail

I don't really see the point in having rings since we already have runes :/
On the other hand...here's an idea how to buff arms:

1.Buff "Double Bond" to work with shields:
This skill increases the stat and temper bonuses of two-handed weapons and staves by up to 100%, including shields if the other hand is empty.

This way people who want to use hand to hand combat won't suffer from low stats, making them equal just like everyone else (dw, 2h, melee weapon and shield)

2.Also introducing shields that buff bash and improved bash, just like Dragon's Talon Bow amplifies Broadhead skill 10 times.

In any case...

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Old 06-12-2016, 12:27 AM   #57
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I support, IF it's just as expensive to do barehanded combat as it is to purchase legendary weapons.
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Old 06-12-2016, 02:07 AM   #58
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*each crit while using barehanded does 5x the damage but costs 100k gold* >.>
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Old 06-12-2016, 06:02 AM   #59
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Quote:
Originally Posted by hotshot64
I support, IF it's just as expensive to do barehanded combat as it is to purchase legendary weapons.
It's cheaper in gold, but more expensive in experience (I think), as for going hand to hand efficiently you need all 3 melee skills as high as possible, +blocking, +bash, +improved bash, +double bond, making them more exp dependent

and also hand to hand users don't (literally can't) get any bonuses from melee weapons, while still retaining them from bow sets

so I think it's kinda fair, but I might be wrong
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Old 06-12-2016, 07:49 AM   #60
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It's cheaper trophy wise, only need slash pierce crush over crit maybe precision, death blow vengeance block improved bash bash. None of the level 40 skills nor level 20 skills are usable.
It might also require whips archery and staves though this is unverified as I have been leveling them all since level1.

I agree making double bond work with shields when unarmed would be awesome and step towards making it viable.
If it's a cost/power thing.
Make a level 1 epic skill under stats called improved fighting that doesn't do anything but every 20 levels let's you have access to
Crit strike
double attack
let's double bond work on shields
the level 40 skills
count as a staff for mana energy reduction purposes
Double on hit potion effects
And finally at level 140 increases the max damage by 100%.

So it costs time experience and you still need to have the shield
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